Don’t stop players from playing the game–and when you might want to anyway:
http://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-design.html
Why every playtester has something useful to tell you:
https://oakleafgames.wordpress.com/2015/07/14/feedback-everyone-has-something-useful-to-tell-you/
The executive director of GAMA joins the Gaming Careers podcast to discuss different tracks to working in the games industry:
http://www.thecompanybard.com/tgc-045-john-ward-executive-director-of-gama-can-help-you-find-your-fit-in-the-tabletop-gaming-industry/
Daniel Solis (@DanielSolis) joins The Game Design Round Table (@TGDRT) to discuss working with international publishers as well as crowdfunding and print-on-demand:
http://thegamedesignroundtable.com/2015/07/14/episode-129-daniel-solis/
“I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.”
Ways to give players interesting decisions in combat:
http://www.reddit.com/r/tabletopgamedesign/comments/3ctc8w/combat_and_interesting_decisions/
Why you should learn from others’ Kickstarter campaigns–but not compare them:
http://stonemaiergames.com/kickstarter-lesson-155-the-most-dangerous-thing-a-creator-can-do/
2015 Mint Tin Design Contest
Deadline: Oct. 31, 2015
http://boardgamegeek.com/thread/1398349/2015-mint-tin-design-contest
Questions to ask yourself before deciding whether to use Kickstarter:
http://thegamecrafter.libsyn.com/to-utilize-kickstarter-or-not-with-the-game-crafter-episode-26
Lots of pointers for working with tabletop game manufacturers:
http://theforbiddenlimb.libsyn.com/working-with-a-manufacturer-ep19
Tips for coming up with a tagline that quickly describes your game:
http://designingcardboard.com/properly-describing-board-games/
Advice before going into a public playtesting event:
http://www.leagueofgamemakers.com/feph-a-designers-lessons-learned/
Kim Brebach of Secret Base Games (@SecretBaseGames) on running a Kickstarter campaign, the importance of art, fulfillment and more:
http://sinisterfish.com/tabletop-games-industry/interview-kim-brebach-secret-base-games/
