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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
    • Playtest Groups
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theory
playtesting
prototyping
process
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July 16, 2015 July 16, 2015/ Cardboard Edison

Don’t stop players from playing the game–and when you might want to anyway:

http://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-design.html

July 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

When and how to interact with reviewers:

http://thegamecrafter.libsyn.com/when-and-how-to-interact-with-game-reviewers-with-the-game-crafter-episode-27

July 15, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

How venues change playtests, and how to factor them into feedback:

http://www.3dtotalgames.com/how-venues-change-playtests/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Why every playtester has something useful to tell you:

https://oakleafgames.wordpress.com/2015/07/14/feedback-everyone-has-something-useful-to-tell-you/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Playtesting lessons from Protospiel 2015:

http://woodar.dj/blog/playtesting-tips-round-two/

July 15, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

The executive director of GAMA joins the Gaming Careers podcast to discuss different tracks to working in the games industry:

http://www.thecompanybard.com/tgc-045-john-ward-executive-director-of-gama-can-help-you-find-your-fit-in-the-tabletop-gaming-industry/

July 15, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

July 15, 2015 July 15, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) joins The Game Design Round Table (@TGDRT) to discuss working with international publishers as well as crowdfunding and print-on-demand:

http://thegamedesignroundtable.com/2015/07/14/episode-129-daniel-solis/

July 15, 2015/ Cardboard Edison/
publishing, licensing, industry, podcasts

Cardboard Edison

July 12, 2015 July 12, 2015/ Cardboard Edison
“I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.”
— Joshua Buergel (@JoshuaBuergel)
July 12, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

July 11, 2015 July 11, 2015/ Cardboard Edison

Ways to give players interesting decisions in combat:

http://www.reddit.com/r/tabletopgamedesign/comments/3ctc8w/combat_and_interesting_decisions/

July 11, 2015/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2015 July 10, 2015/ Cardboard Edison
“I think you need to chase the heart of every design. It’s such a broad craft and by strictly limiting yourself to only theme, or only mechanisms, or any one development method, you’re just limiting your output.”
— Grant Rodiek (@HyperboleGrant)
July 10, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

July 09, 2015 July 09, 2015/ Cardboard Edison

Why you should learn from others’ Kickstarter campaigns–but not compare them:

http://stonemaiergames.com/kickstarter-lesson-155-the-most-dangerous-thing-a-creator-can-do/

July 09, 2015/ Cardboard Edison/
publishing

Cardboard Edison

July 09, 2015 July 09, 2015/ Cardboard Edison

2015 Mint Tin Design Contest

Deadline: Oct. 31, 2015

http://boardgamegeek.com/thread/1398349/2015-mint-tin-design-contest

July 09, 2015/ Cardboard Edison/
contests

Cardboard Edison

July 09, 2015 July 09, 2015/ Cardboard Edison

Questions to ask yourself before deciding whether to use Kickstarter:

http://thegamecrafter.libsyn.com/to-utilize-kickstarter-or-not-with-the-game-crafter-episode-26

July 09, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 09, 2015 July 09, 2015/ Cardboard Edison

Lots of pointers for working with tabletop game manufacturers:

http://theforbiddenlimb.libsyn.com/working-with-a-manufacturer-ep19

July 09, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison
“Always be prepared to revisit every decision.”
— Kevin G. Nunn (@kgnunn)
July 07, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison

Tips for coming up with a tagline that quickly describes your game:

http://designingcardboard.com/properly-describing-board-games/

July 07, 2015/ Cardboard Edison/
licensing, publishing, industry

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison
“There’s no right way to design. There’s no easy way to do it. Experiment, test often, make something you love, and research by playing other great (and sometimes lousy!) games.”
— Grant Rodiek (@HyperboleGrant)
July 07, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison

Three tips for using online advertising effectively during a Kickstarter campaign:

http://stonemaiergames.com/top-3-ways-to-maximize-your-crowdfunding-projects-reach-and-potential-through-online-advertising/

July 07, 2015/ Cardboard Edison/
publishing

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison

Advice before going into a public playtesting event:

http://www.leagueofgamemakers.com/feph-a-designers-lessons-learned/

July 07, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2015 July 07, 2015/ Cardboard Edison

Kim Brebach of Secret Base Games (@SecretBaseGames) on running a Kickstarter campaign, the importance of art, fulfillment and more:

http://sinisterfish.com/tabletop-games-industry/interview-kim-brebach-secret-base-games/

July 07, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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