Every game needs to have that nugget of fun, joy, or delight you are building your framework around. It needs to have that moment of satisfaction, success, wonder, whatever. If you lose it, you need to stop and find it.
— Eduardo Baraf (@ebaraf)
If your sell-sheet is your resume, your rulebook is your interview! Do everything you can to have a clear rulebook.
— Isaac Shalev (@KindFortress)
Don’t be afraid of failure, instead run at it and find what you can learn from failure.
— Daryl Andrews
As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.
— Scott Almes (@Scott_Almes)