Kane Klenko (@Kane_Klenko) on designing real-time and cooperative games, making prototypes, finding a publisher and more:
http://theinquisitivemeeple.com/2015/04/22/designing-meeples-with-kane-klenko/
Tips & Resources for Board Game Designers
Kane Klenko (@Kane_Klenko) on designing real-time and cooperative games, making prototypes, finding a publisher and more:
http://theinquisitivemeeple.com/2015/04/22/designing-meeples-with-kane-klenko/
“Every game needs to have that nugget of fun, joy, or delight you are building your framework around. It needs to have that moment of satisfaction, success, wonder, whatever. If you lose it, you need to stop and find it.”
A primer on the relationship between theme and mechanics
Forbidden Limb (@ForbiddenLimb) on finding art for your prototype:
Audio: http://theforbiddenlimb.libsyn.com/finding-art-for-your-prototype-ep16
Why you might make a design decision that you don’t like:
Time management tips for board game designers:
Matthew Dunstan (@wisegoldfish) and Brett J. Gilbert (@55cards) on seeing your first design published, cohesiveness in a design, clinging to ideas and more:
http://meepletown.com/2015/04/interview-matthew-dunstan-brett-j-gilbert-on-elysium/
14 books game designers should read:
http://www.leagueofgamemakers.com/a-game-designers-library-14-books-you-should-read/
“If your sell-sheet is your resume, your rulebook is your interview! Do everything you can to have a clear rulebook.”
In-depth advice for pitching to a publisher: preparation and presentation:
“Don’t be afraid of failure, instead run at it and find what you can learn from failure.”
Advice for getting your game reviewed:
http://www.leagueofgamemakers.com/kickstarter-success-getting-game-reviews/
The role of creativity in game design
Boston Festival of Indie Games is accepting submissions for its Tabletop Showcase through May 15, 2015:
“As a freelance designer, you need to go with the flow. Keep the publisher’s schedule, no matter how hectic it can be. Make yourself easy to work with, help them where you can, and you’ll hopefully have a chance to work together as planned. There are so many things that delay a game, and the designer should never be one of them.”
Advice for designers looking to craft an amazing experience for the solo gamer:
An overview of how to work with an overseas manufacturer:
On the potential for innovation in board game design:
Tips for starting and maintaining an email newsletter:
http://stonemaiergames.com/kickstarter-lesson-146-start-an-e-newsletter/
Where to find free art for prototypes and what to expect when you’re ready to hire an artist:
http://thegamecrafter.libsyn.com/finding-art-resources-with-the-game-crafter-episode-13