“You may have some clever mechanic or cool theme in your game, but you need to find what part is the fun part as quickly as you can. If you are going to design games that are fun, you probably have to understand fun more than you do right now. Become a student of fun.”
Randy Hoyt (@randyhoyt) of Foxtrot Games (@foxtrotgames) on cash flow, components, fulfillment costs, designing endgames, becoming a student of fun and more:
http://theinquisitivemeeple.com/2015/04/08/meeple-makers-foxtrot-games/
Pros and cons of dice vs. cards:
http://www.leagueofgamemakers.com/mechanics-face-off-dice-vs-cards/
On Board Games (@OnBoardGames) discusses marketing games with Game Salute (@GameSalute):
http://onboardgames.libsyn.com/obg-155-that-chocolate-cake-looks-amazing
What not to say in a pitch email:
http://www.wiltgren.com/2015/04/08/submitting-103-never-ever-do-this-3/
Isaias Vallejo (@vallejoisaias) on the hardest part of being a designer, learning by playing, demoing your game and more:
http://meeplemechanic.com/foxhole-fiver/isaias-vallejo-on-designing-valeria-card-kingdoms/
Tools to mitigate the effects of randomness:
http://lawofgamedesign.com/2015/04/06/theory-mitigating-randomness
Notes on several U.S. fulfillment partners:
http://stonemaiergames.com/4-crowdfunding-fulfillment-shipping-partners-in-the-us/
How to learn to accept playtesters’ feedback:
http://www.leagueofgamemakers.com/the-stages-of-playtesting/
Lessons learned from the successful Bad Medicine Kickstarter campaign: games vs. products, engaging backers, promoting the campaign and more:
http://gil.hova.net/2015/04/06/bad-medicine-kickstarter-postmortem/
9 things to consider putting in your licensing contract:
http://theforbiddenlimb.com/2015/04/03/top-9-designer-considerations-for-publishing-contracts/
A thorough rundown of do’s and don’ts for playtesting at the early, mid and late stages:
http://whoseturnisitanyway.com/design-playtest-playtest-playtest/
12 things that should be in your initial email pitch to a publisher:
http://www.wiltgren.com/2015/04/03/submitting-102-12-things-to-remember-in-your-short-sweet-pitch/
Preparing yourself for the emotional roller coaster of running a Kickstarter campaign:
http://www.leagueofgamemakers.com/the-kickstarter-emotional-roller-coaster/
KublaCon Game Design Contest
Deadline: submissions must be received via mail by April 24, 2015
http://kublacon.info/kcindex.lasso?page=detail&RD=006441&action=pubsearch&skip=0
