Sometimes you have to cut your favorite mechanism from a game to make it better. Use it in a different design, new scenery may help.
— Peter Gousis (@MVPBoardgames)

Cardboard Edison’s Favorite Tips & Resources – March 2015

This month’s roundup of useful board game design links features practical advice for making board games a sustainable endeavor, important reminders about playtesting, notes on a taboo game mechanism and more.

industry:

publishing:

playtesting:

process:

  • “We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.” – Matt Leacock
  • “Pay more attention to the ideas that return to you. They strike a chord for a reason.” – Jay Treat

theory:

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SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo

JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro

APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price

Don’t let the permanence of design decisions plague you. There’s always a new project on the horizon for your forever-growing mind muscles!
— Andrew Federspiel (@KnapsackGames)
Don’t over complicate your ideas. Maybe you are designing a complicated game, and that’s legit, but be really honest with yourself about whether or not you need all of the elements you’ve included.
— Heather Wilson
Just a good concept will not work. The concept and theme are important but be sure you’ve really thought out the game play. Playtest and be open to feedback!
— Heather O'Neill
Be careful listening to what play testers say. The most valuable information I get from play testing is from watching the play testers. What part of the game are they having the most fun with? What part are they frustrated with etc. They will show you this in how they play the game.
— Mike Fitzgerald