On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):
http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting
Tips & Resources for Board Game Designers
On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):
http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting
Five ways to know that your in-progress design is worth continuing, and how to go about trying new things to make it work:
http://hyperbolegames.com/2015/03/06/branching-and-experimentation-in-design/
“If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.”
Three kinds of down time: plan time, rest time and dead time:
“We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.”
“I attribute a good part of my success to the hours I’ve spent simply watching people play the games — both to see what engages them and to understand what trips them up while playing.”
Matt Leacock (@mleacock) on keeping co-ops challenging, creating variable player powers, imagining your game like a movie, creating an effective AI and more:
http://theinquisitivemeeple.com/2015/03/06/designing-meeples-with-matt-leacock/
The stigma of “kids games” and the role of theme and mechanics in marketing a game:
The Game Crafter Official Podcast discusses intellectual-property questions:
http://thegamecrafter.libsyn.com/intellectual-property-and-the-game-crafter-episode-8
Advice for finding work in the board game industry:
http://www.leagueofgamemakers.com/how-to-work-in-the-gaming-industry/
7 Questions To Ask Yourself Before Crowd Funding A Board Game
Seth Jaffee (@sedjtroll) on working with a developer and writing rules
Have auction games fallen out of favor? A Board Game Designers Forum discussion:
The theme for the March 2015 24-hour contest is “confusion”:
http://boardgamegeek.com/thread/1329667/24-hour-contest-march-2015
Aether Magic designer Matt Worden (@MattWordenGames) on using feedback from playtesters, prototyping, player counts, working with a publisher and more:
“Your first priority is making a great, fun game. Your second priority is to make it functional to test, test, test.”
Matt Riddle (@mdriddlen) and Ben Pinchback (@pinchback21) join the Building the Game podcast (@PodcastBTG) to offer advice for pitching to a publisher:
http://www.buildingthegamepodcast.com/2015/03/01/episode-144-pinchback-and-riddle/
This month’s roundup of useful board game design links features two more infographics from our series on licensing contracts, advice for playtesting brutally, tips from some giants
in the industry and lots more.
featured:
theory:
playtesting:
industry:
publishing:
prototyping:
process:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, Richard Durham,
Jeff Johnston, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara,
Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug
Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price
Tips for writing rules: word choice, rulebook organization, proofreading and more:
http://sedjtroll.blogspot.com/2015/03/tips-for-rules-writing.html
Board Game Design Forum’s Game Design Showdown for March 2015
Create an area-control game played with a partner or team, where partners are not allowed to communicate with each other
Deadline: March 8, 2015