How players’ associations with certain components can affect their experience of a game:
After the Kickstarter ends: lessons on communication, manufacturing, fulfillment, shipping and more:
http://theinquisitivemeeple.com/2015/02/27/designing-meeples-after-the-kickstarter-ends/
What makes choices in games meaningful, and how games can use them to their full advantage:
http://ruddygam.es/tabletop-lessons-for-digital-designers-pt-1-meaningful-choices/
The Game Crafter’s Killer Gamer’s Remorse Challenge
Create a game with player elimination
Deadline: May 4, 2015
https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge
Randy Hoyt (@randyhoyt) of Foxtrot Games joins the Game Design Round Table (@TGDRT) to discuss the art of publishing: refining a design, changing themes, finding a design to publish and more:
http://thegamedesignroundtable.com/2015/02/24/episode-119-foxtrot-games-with-randy-hoyt/
Richard Garfield joins the Ludology podcast to discuss the evolution of the board game industry, design philosophy, types of players and more:
http://ludology.libsyn.com/ludology-episode-98-gathering-the-magic
Jay Cormier of the Bamboozle Brothers (@bamboozlebros) on games designers should study, prototyping, managing multiple designs, questions for playtesters, pitching publishers, considering manufacturing, rulebook structure and quite a bit more:
http://theinquisitivemeeple.com/2015/02/23/designing-meeples-with-jay-cormier/
