Cardboard Edison's Favorite Tips & Resources - February 2015
/This month’s roundup of useful board game design links features two more infographics from our series on licensing contracts, advice for playtesting brutally, tips from some giants
in the industry and lots more.
featured:
- Pros vs. Newbs: Experience Counts When Signing a Game
- The Kickstarter Effect: Signing a Game in the Age of Crowdfunding
theory:
- The Ludology podcast discusses the use of heuristics—mental shortcuts—in board games
- Methods of creating tension
- The Meeple Syrup vidcast discusses scaling games for different player numbers
- Sources of player dissatisfaction—and suggested solutions
- “Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.” - Matthew O’Malley
playtesting:
- How to find—or build—a game design community
- Playtesting brutally: practical advice for putting your game through the wringer
- Lessons learned from Unpub 5: preparation, feedback, teaching, making contacts and more
industry:
publishing:
- “Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.” - Ivan Turner
prototyping:
- “Make your prototypes look as finished as your game is.” - Daniel Solis
process:
- “Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.” - Teale Fristoe
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, Richard Durham,
Jeff Johnston, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara,
Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug
Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price