We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.
— Matt Leacock (@mleacock)
I attribute a good part of my success to the hours I’ve spent simply watching people play the games — both to see what engages them and to understand what trips them up while playing.
— Matt Leacock (@mleacock)
Your first priority is making a great, fun game. Your second priority is to make it functional to test, test, test.
— Chris Darden (@cbdarden)

Cardboard Edison's Favorite Tips & Resources - February 2015

This month’s roundup of useful board game design links features two more infographics from our series on licensing contracts, advice for playtesting brutally, tips from some giants in the industry and lots more.

featured:

theory:

playtesting:

industry:

publishing:

  • “Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.” - Ivan Turner

prototyping:

  • “Make your prototypes look as finished as your game is.” - Daniel Solis

process:

  • “Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.” - Teale Fristoe

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SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo

JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro

APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price