Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.
— Teale Fristoe (@teale)
Don’t worry about throwing what you feel may be a dumb theme on a game, it may just work better than you think.
— Jon Gilmour (@jongilmour)
If you find that the current game is just frustrating, throw it in the pile and start working on something else. It’s okay to make a bad game. It’s not okay to release a bad game.
— T.C. Petty III (@PuppyShogun)
It’s easy to get attached to a style, or to rules or simply to lose sight of everything that is possible – so it’s worth periodically doing something that pushes your comfort zone a little to expand your horizons.
— Greg Carslaw (@3DTotalGames)
Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.
— Matthew O'Malley (@BlackOakGames)
Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.
— Matthew O'Malley (@BlackOakGames)
Don’t be afraid of getting your designs stolen. Your games won’t be any good if you don’t openly share them with as many strangers as possible to get honest feedback.
— Ben Rosset (@BenRosset)
Your job as a designer is not to please everyone. You can’t be everyone’s favorite game. Make a killer game for someone and you.
— Grant Rodiek (@HyperboleGrant)