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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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February 27, 2015 February 27, 2015/ Cardboard Edison

What makes choices in games meaningful, and how games can use them to their full advantage:

http://ruddygam.es/tabletop-lessons-for-digital-designers-pt-1-meaningful-choices/

February 27, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 27, 2015 February 27, 2015/ Cardboard Edison
“Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.”
— Teale Fristoe (@teale)
February 27, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 27, 2015 February 27, 2015/ Cardboard Edison
“Don’t worry about throwing what you feel may be a dumb theme on a game, it may just work better than you think.”
— Jon Gilmour (@jongilmour)
February 27, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 27, 2015 February 27, 2015/ Cardboard Edison
“If you find that the current game is just frustrating, throw it in the pile and start working on something else. It’s okay to make a bad game. It’s not okay to release a bad game.”
— T.C. Petty III (@PuppyShogun)
February 27, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison

Ignacy Trzewiczek (@trzewik) on why playtesters are liars, pitching to publishers, making beautiful prototypes and more

February 26, 2015/ Cardboard Edison/
playtesting, licensing, prototyping, process

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison

Advice for how many different designs you should work on at the same time

February 26, 2015/ Cardboard Edison/
process

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison

The Meeple Syrup vidcast (@MeepleSyrup) discusses print-on-demand and prototyping services such as The Game Crafter and Print & Play Productions

February 26, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison

Graphic design advice for tabletop game designers, from Daniel Solis at Unpub 5

February 26, 2015/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison

At Unpub 5, Richard Launius and Mike Fitzgerald offered advice on playtesting, the design process, finding a publisher and more (starting at 1:19):

http://www.thegeekallstars.com/?p=425

February 26, 2015/ Cardboard Edison/
playtesting, process, licensing, podcasts

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison
“It’s easy to get attached to a style, or to rules or simply to lose sight of everything that is possible – so it’s worth periodically doing something that pushes your comfort zone a little to expand your horizons.”
— Greg Carslaw (@3DTotalGames)
February 26, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison

The Game Crafter’s Killer Gamer’s Remorse Challenge

Create a game with player elimination

Deadline: May 4, 2015

https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge

February 25, 2015/ Cardboard Edison/
contests

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison

Randy Hoyt (@randyhoyt) of Foxtrot Games joins the Game Design Round Table (@TGDRT) to discuss the art of publishing: refining a design, changing themes, finding a design to publish and more:

http://thegamedesignroundtable.com/2015/02/24/episode-119-foxtrot-games-with-randy-hoyt/

February 25, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison
“Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.”
— Matthew O'Malley (@BlackOakGames)
February 25, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison

Richard Garfield joins the Ludology podcast to discuss the evolution of the board game industry, design philosophy, types of players and more:

http://ludology.libsyn.com/ludology-episode-98-gathering-the-magic

February 23, 2015/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison

Jay Cormier of the Bamboozle Brothers (@bamboozlebros) on games designers should study, prototyping, managing multiple designs, questions for playtesters, pitching publishers, considering manufacturing, rulebook structure and quite a bit more:

http://theinquisitivemeeple.com/2015/02/23/designing-meeples-with-jay-cormier/

February 23, 2015/ Cardboard Edison/
theory, prototyping, playtesting, licensing, industry, rules

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison
“Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.”
— Matthew O'Malley (@BlackOakGames)
February 23, 2015/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison
“Don’t be afraid of getting your designs stolen. Your games won’t be any good if you don’t openly share them with as many strangers as possible to get honest feedback.”
— Ben Rosset (@BenRosset)
February 23, 2015/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

February 22, 2015 February 22, 2015/ Cardboard Edison

What good books can teach game designers:

http://www.wiltgren.com/2015/02/23/what-good-books-can-teach-game-designers/

February 22, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 20, 2015 February 20, 2015/ Cardboard Edison

Gil Hova (@gilhova) on the do’s and don'ts of playtesting, NDAs, writing rules, self-publishing and more:

http://theinquisitivemeeple.com/2015/02/20/designing-meeples-with-gil-hova/

February 20, 2015/ Cardboard Edison/
playtesting, licensing, rules, publishing

Cardboard Edison

February 20, 2015 February 20, 2015/ Cardboard Edison
“Your job as a designer is not to please everyone. You can’t be everyone’s favorite game. Make a killer game for someone and you.”
— Grant Rodiek (@HyperboleGrant)
February 20, 2015/ Cardboard Edison/
process

Cardboard Edison

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