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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
playtesting
prototyping
process
rules
licensing
publishing
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February 18, 2015 February 18, 2015/ Cardboard Edison
“It is very easy to want to get the game out of the gates as quickly as possible and launch it on Kickstarter or sell it online as soon as possible.  Wait.  Get it play-tested and refined.  Do your research both on the design end and the business end.”
— Dan Letzring (@LetimanGames)
February 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 18, 2015 February 18, 2015/ Cardboard Edison

Playtesting brutally: practical advice for putting your game through the wringer:

http://www.genesisoflegend.com/2015/02/episode47/

February 18, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

Applying the “rule of three” to a game pitch, gameplay characteristics and unknown elements:

http://boardgamegeek.com/blogpost/38869/game-design-101-power-three

February 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

Lessons learned from Unpub 5: preparation, feedback, teaching, making contacts and more:

https://johncdubois.wordpress.com/2015/02/13/unpub-5-aftermath-or-what-i-learned-from-60-playtests-in-20-hours/

February 13, 2015/ Cardboard Edison/
playtesting, industry

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

When and how to use negative points:

http://danielsolisblog.blogspot.com/2015/02/choice-and-time-when-do-negative-points.html

February 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison
“Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.”
— Ivan Turner (@igturner)
February 12, 2015/ Cardboard Edison/ /Source
publishing

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison

Sources of player dissatisfaction–and suggested solutions:

http://www.gamesprecipice.com/dissatisfaction/

February 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison

The benefits of microgames as a design exercise:

https://oakleafgames.wordpress.com/2015/02/11/design-exercise-microgame/

February 12, 2015/ Cardboard Edison/
process, theory

Cardboard Edison

February 11, 2015 February 11, 2015/ Cardboard Edison

11 games that do roll-and-move right:

https://boardsandbees.wordpress.com/2015/02/11/0429/

February 11, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2015 February 11, 2015/ Cardboard Edison

How to find–or build–a game design community:

http://www.leagueofgamemakers.com/a-league-of-your-own-building-a-game-design-community/

February 11, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 11, 2015 February 11, 2015/ Cardboard Edison

Reflections on playtesting: making changes, stopping it early, picking players and more:

http://boardgamegeek.com/thread/1318171/reflections-playtesting

February 11, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison

11 rules for board game rules writing:

http://ryanmacklin.com/2015/02/11-rules-board-game-writing/

February 10, 2015/ Cardboard Edison/
rules

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison

Takeaways from selling down a first print run of a Kickstarter game:

http://nothingsacredgames.com/corporate-america-sell-out/

February 10, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison
“Playtesting is more about finding where your design needs improvement, rather than validating what you did right.”
— Chip Beauvais (@the_FlyingSheep)
February 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Board Game Jam: March 7-8, 2015, in Toronto:

http://www.boardgamejam.com/

February 09, 2015/ Cardboard Edison/
contests

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Kickstarter lessons learned: building a community, setting prices, getting reviews, videos, and more:

http://boardgamegeek.com/thread/1315808/post-mortem-necronauts-kickstarter

February 09, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Clever scoring mechanisms–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1317082/clever-scoring-mechanics

February 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

The merits of different programs to quickly create prototype cards:

http://www.reddit.com/r/tabletopgamedesign/comments/2v9in7/card_prototype_generator/

February 09, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison
“The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.”
— Michael Keller (@vhgames)
February 09, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Michael Keller (@vhgames) on economic games, auctions, player interaction, the design process and more:

http://ninjavspirates.libsyn.com/s9e07-lets-play-mayor-for-a-day

February 09, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

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