You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.
— Jason Tagmire (@jtagmire)
Make your prototypes look as finished as your game is.
— Daniel Solis (@DanielSolis)
Get your ideas on the table. Do it every chance you get. Make new chances and test it then too.
— Kevin G. Nunn (@kgnunn)

Cardboard Edison’s Favorite Tips & Resources - January 2015

This month’s roundup of board game design links features data on Kickstarter trends, advice for finding a publisher and a reminder about loving your designs. Plus, the first installments in our series of reports on licensing contracts and our new series of publisher interviews.

featured:

licensing:

publishing:

theory:

process:

  • “If your own designs aren’t among your very favorite games, then you might need to work harder to design games you like.” - Alf Seegert

playtesting:

  • “The goal of playtesting is to make it suck a little less each time.” - Ben Begeal

Cardboard Edison Omnibus is supported by our patrons on Patreon.

  • SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo
  • JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
  • ASSOCIATES: Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
  • APPRENTICE: Brad Price