Your first priority is making a great, fun game. Your second priority is to make it functional to test, test, test.
— Chris Darden (@cbdarden)

Cardboard Edison's Favorite Tips & Resources - February 2015

This month’s roundup of useful board game design links features two more infographics from our series on licensing contracts, advice for playtesting brutally, tips from some giants in the industry and lots more.

featured:

theory:

playtesting:

industry:

publishing:

  • “Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.” - Ivan Turner

prototyping:

  • “Make your prototypes look as finished as your game is.” - Daniel Solis

process:

  • “Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.” - Teale Fristoe

Cardboard Edison is supported by our patrons on Patreon.

SENIOR INVENTORS: Steven Cole, Richard Durham, Jeff Johnston, Matthew O’Malley, Isaias Vallejo

JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro

APPRENTICE: Gino Brancazio, JR Honeycutt, Brad Price

Not all problems have easy, perfect solutions, and you shouldn’t be afraid to try something unusual when all the solutions are messy anyway.
— Teale Fristoe (@teale)
Don’t worry about throwing what you feel may be a dumb theme on a game, it may just work better than you think.
— Jon Gilmour (@jongilmour)
If you find that the current game is just frustrating, throw it in the pile and start working on something else. It’s okay to make a bad game. It’s not okay to release a bad game.
— T.C. Petty III (@PuppyShogun)