It’s easy to get attached to a style, or to rules or simply to lose sight of everything that is possible – so it’s worth periodically doing something that pushes your comfort zone a little to expand your horizons.
— Greg Carslaw (@3DTotalGames)
Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.
— Matthew O'Malley (@BlackOakGames)
Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.
— Matthew O'Malley (@BlackOakGames)
Don’t be afraid of getting your designs stolen. Your games won’t be any good if you don’t openly share them with as many strangers as possible to get honest feedback.
— Ben Rosset (@BenRosset)
Your job as a designer is not to please everyone. You can’t be everyone’s favorite game. Make a killer game for someone and you.
— Grant Rodiek (@HyperboleGrant)
It is very easy to want to get the game out of the gates as quickly as possible and launch it on Kickstarter or sell it online as soon as possible.  Wait.  Get it play-tested and refined.  Do your research both on the design end and the business end.
— Dan Letzring (@LetimanGames)
Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.
— Ivan Turner (@igturner)