Playtesting is more about finding where your design needs improvement, rather than validating what you did right.
— Chip Beauvais (@the_FlyingSheep)
The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.
— Michael Keller (@vhgames)
You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.
— Jason Tagmire (@jtagmire)
Make your prototypes look as finished as your game is.
— Daniel Solis (@DanielSolis)