Cardboard Edison's Favorite Tips & Resources - November 2014

This month’s roundup of useful board game design links features advice for organizing your rulebook, playtester feedback forms, a reminder about objectivity when designing, and interviews with two giants of the industry.

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SENIOR INVENTOR: Richard Durham

JUNIOR INVENTORS: Jay Treat, Stephen B Davies

ASSOCIATES: Zachery Cook, Nathan Miller, Doug Levandowski

APPRENTICE: Brad Price

Even if you’re happy with your theme, I challenge you to come up with 3 or 4 different ideas it could be instead. You may just find something you like even more and makes your game stand out.
— Christian Strain
Before diving too deeply into blind test feedback, find out which rules your testers player incorrectly. Trust me. Your rules suck.
— Grant Rodiek (@HyperboleGrant)
Letting yourself get too close to a game will prevent you from seeing problems that are obvious from the outside. For the sake of your game, take a step back and try to maintain a level of rationality when making design decisions.
— Teale Fristoe (@teale)
Have a backup. If that’s regular freelance work, a part time job, or a sugar daddy – whatever it is, just make sure you have enough money to keep the power on and ramen in the pantry. It’s really hard to come up with creative ideas and take bold chances when you’re worried about money.
— Kim Vandenbrouke (@TheGameAisle)