Cardboard Edison's Favorite Tips & Resources - November 2014
/This month’s roundup of useful board game design links features advice for organizing your rulebook, playtester feedback forms, a reminder about objectivity when designing, and interviews with two giants of the industry.
#rules:
- Tips for writing and organizing rulebooks
- “Game terms are where your game’s mechanics and theme intersect. Choose them wisely.” - Daniel Solis
#theory:
#playtesting:
- Printable playtester feedback form, from The Game Designers Clubhouse: long version & short version
- “Playtest other people’s designs. It’s the best game design education you can have.” - Gil Hova
#process:
- What do you do when you discover that your killer idea is someone else’s killer idea?
- Problems in game design that can result from unchecked emotion
- “Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.” - Matt Leacock
- “Creativity is a muscle, and you need to exercise that muscle. It’s that simple.” - Rob Couch
#industry:
- Tom Lehmann on being a full-time designer, collaboration, designing simultaneous systems, completing your first designs and more
- Peter Olotka, co-designer of Cosmic Encounter and Dune, joins the Ludology podcast to discuss the board game industry, story in games, variable player powers, balance and more
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SENIOR INVENTOR: Richard Durham
JUNIOR INVENTORS: Jay Treat, Stephen B Davies
ASSOCIATES: Zachery Cook, Nathan Miller, Doug Levandowski
APPRENTICE: Brad Price
