Game terms are where your game’s mechanics and theme intersect. Choose them wisely.
— Daniel Solis (@DanielSolis)
Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.
— Corey Young (@C_M_Young)
I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.
— Jamey Stegmaier (@jameystegmaier)
Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.
— Matt Leacock (@mleacock)
Make a game that your core audience will love, and don’t worry about those outside your core audience.
— Chip Beauvais (@the_FlyingSheep)
Playtest other people’s designs. It’s the best game design education you can have.
— Gil Hova (@gilhova)