What non-abstract game designers can learn from abstract game designers, and vice versa:
http://drwictzboardgames.blogspot.com/2014/11/faculty-lounge-nick-bentley-of-nick.html
Tips & Resources for Board Game Designers
What non-abstract game designers can learn from abstract game designers, and vice versa:
http://drwictzboardgames.blogspot.com/2014/11/faculty-lounge-nick-bentley-of-nick.html
Kickstarter lessons learned: playtesting, reviews, price points and more:
http://www.hoggerlogger.com/2014/11/25/kickstarter-what-we-did-right-and-what-we-did-wrong/
What do you do when you discover that your killer idea is someone else’s killer idea?
A breakdown of the various subjects, settings and scopes that a game’s theme can take on, and how that translates to the player’s experience:
http://boardgamegeek.com/blogpost/36111/players-point-view-theme-and-framing-experience
11 more need-to-knows about game design
An Atlanta game design workshop is scheduled for Dec. 13, 2014:
An analytical look at the customizable card game (CCG) genre:
“Game terms are where your game’s mechanics and theme intersect. Choose them wisely.”
“Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.”
The Game Crafter’s Sprue Challenge
Deadline: Feb. 23, 2015
Pricing a print-on-demand game:
http://danielsolisblog.blogspot.com/2014/11/breakdown-of-pod-pricing.html
“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
A 72-hour Paper Game Jam starts Nov. 28, 2014:
The Building the Game vidcast on issues in dealing with publishers and in self-publishing
What it means to be a designer/publisher of board games, and how the business side of things works:
How to build your brand and community online through good commenting:
http://stonemaiergames.com/kickstarter-lesson-128-the-art-of-the-comment/
Advice for pitching at a publisher speed-dating event:
The paradox of choice, sources of analysis paralysis and reducing downtime:
Three things that make an asymmetric game successful:
How to make custom stickered dice:
http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html