Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 27, 2014 November 27, 2014/ Cardboard Edison

What non-abstract game designers can learn from abstract game designers, and vice versa:

http://drwictzboardgames.blogspot.com/2014/11/faculty-lounge-nick-bentley-of-nick.html

November 27, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 27, 2014 November 27, 2014/ Cardboard Edison

Kickstarter lessons learned: playtesting, reviews, price points and more:

http://www.hoggerlogger.com/2014/11/25/kickstarter-what-we-did-right-and-what-we-did-wrong/

November 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 26, 2014 November 26, 2014/ Cardboard Edison

What do you do when you discover that your killer idea is someone else’s killer idea?

http://hyperbolegames.com/2014/11/26/im-original-no-im-not/

November 26, 2014/ Cardboard Edison/
process

Cardboard Edison

November 25, 2014 November 25, 2014/ Cardboard Edison

A breakdown of the various subjects, settings and scopes that a game’s theme can take on, and how that translates to the player’s experience:

http://boardgamegeek.com/blogpost/36111/players-point-view-theme-and-framing-experience

November 25, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 25, 2014 November 25, 2014/ Cardboard Edison

11 more need-to-knows about game design

November 25, 2014/ Cardboard Edison/
industry, process, theory

Cardboard Edison

November 25, 2014 November 25, 2014/ Cardboard Edison

An Atlanta game design workshop is scheduled for Dec. 13, 2014:

http://oilandrope.com/game-design-workshop

November 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

November 25, 2014 November 25, 2014/ Cardboard Edison

An analytical look at the customizable card game (CCG) genre:

http://hyperbolegames.com/2014/11/25/ccg-diagnosis/

November 25, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison
“Game terms are where your game’s mechanics and theme intersect. Choose them wisely.”
— Daniel Solis (@DanielSolis)
November 24, 2014/ Cardboard Edison/
rules

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison
“Contrary to bumper stickers, believing in your dream is insufficient. Turn off the idiot box and make something.”
— Corey Young (@C_M_Young)
November 24, 2014/ Cardboard Edison/
process

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

The Game Crafter’s Sprue Challenge

Deadline: Feb. 23, 2015

https://www.thegamecrafter.com/contests/sprue-challenge

November 24, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 24, 2014 November 24, 2014/ Cardboard Edison

Pricing a print-on-demand game:

http://danielsolisblog.blogspot.com/2014/11/breakdown-of-pod-pricing.html

November 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison
“I would recommend that aspiring game designers play a wide variety of games. Play the games you know you’ll enjoy, and also play games in other categories that you know less about.”
— Jamey Stegmaier (@jameystegmaier)
November 23, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 23, 2014 November 23, 2014/ Cardboard Edison

A 72-hour Paper Game Jam starts Nov. 28, 2014:

http://www.reddit.com/r/tabletopgamedesign/comments/2n0p3k/paper_jam_11_as_requested_a_72h_paper_game_jam/

November 23, 2014/ Cardboard Edison/
contests

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

The Building the Game vidcast on issues in dealing with publishers and in self-publishing

November 21, 2014/ Cardboard Edison/
licensing, publishing

Cardboard Edison

November 21, 2014 November 21, 2014/ Cardboard Edison

What it means to be a designer/publisher of board games, and how the business side of things works:

http://www.firesidegames.com/news/?p=2440

November 21, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

November 20, 2014 November 20, 2014/ Cardboard Edison

How to build your brand and community online through good commenting:

http://stonemaiergames.com/kickstarter-lesson-128-the-art-of-the-comment/

November 20, 2014/ Cardboard Edison/
industry

Cardboard Edison

November 19, 2014 November 19, 2014/ Cardboard Edison

Advice for pitching at a publisher speed-dating event:

http://www.reddit.com/r/tabletopgamedesign/comments/2mm7qw/showing_publishers_my_game_at_bggcon_this_weekend/

November 19, 2014/ Cardboard Edison/
licensing

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The paradox of choice, sources of analysis paralysis and reducing downtime:

http://www.gamesprecipice.com/downtime/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

Three things that make an asymmetric game successful:

http://www.3dtotalgames.com/asymmetry/

November 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

How to make custom stickered dice:

http://mvpboardgames.blogspot.com/2014/11/design-tip-of-week-23-how-to-make.html

November 18, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games