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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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November 18, 2014 November 18, 2014/ Cardboard Edison

Cardboard Architects on theme, mechanics and what drives a design:

http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1-design-drivers

November 18, 2014/ Cardboard Edison/
theory, process, podcasts

Cardboard Edison

November 18, 2014 November 18, 2014/ Cardboard Edison

The Forbidden Limb podcast on pricing a game and where the profits go.

Audio only: http://theforbiddenlimb.libsyn.com/name-pricing-and-distribution-options-ep1

November 18, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Printable playtester feedback form, from The Game Designers Clubhouse:

Long version: http://www.patreon.com/creation?hid=1217154

Short version: http://www.patreon.com/creation?hid=1230395

November 17, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

November 17, 2014 November 17, 2014/ Cardboard Edison

Why games cost what they do–Curt Covert (@SmirkandDagger) and Stephen Buonocore (@StrongholdGames) on publishing costs:

http://www.genesisoflegend.com/2014/11/episode-36-my-game-will-cost-what/

November 17, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Like writing or poetry, I think, perhaps, you need to make a lot of bad games before you can make a great one.”
— Matt Leacock (@mleacock)
November 15, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Make a game that your core audience will love, and don’t worry about those outside your core audience.”
— Chip Beauvais (@the_FlyingSheep)
November 15, 2014/ Cardboard Edison/ /Source
theory, industry

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Playtest other people’s designs. It’s the best game design education you can have.”
— Gil Hova (@gilhova)
November 15, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“Ideas are overrated. Don’t get attached to them. People don’t play ideas, they play games.”
— Gil Hova (@gilhova)
November 15, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison
“The most important part of game design is playtesting. Constant, relentless, iterative playtesting. Every single part of the game has to be battle-tested, every part has to justify its existence.”
— Gil Hova (@gilhova)
November 15, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 15, 2014 November 15, 2014/ Cardboard Edison

Gil Hova (@gilhova) on playtesting, design resources and tools, moving into self-publishing, having thick skin and lots more:

http://andhegames.com/how-gil-hova-designer-of-battle-merchants-makes-games/

November 15, 2014/ Cardboard Edison/
playtesting, process

Cardboard Edison

November 14, 2014 November 14, 2014/ Cardboard Edison
“Everyone has something to tell you. No matter how far along your design is, it can always benefit from feedback. Even if you don’t think the feedback is right, it has a grain of useful information about something your game can do differently, and sometimes better.”
— Nathaniel Levan (@OakleafGames)
November 14, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 14, 2014 November 14, 2014/ Cardboard Edison

Starting tools for a prototyping kit:

http://boardsandbarley.com/2014/11/14/game-design-starter-prototyping-tools/

November 14, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

November 13, 2014 November 13, 2014/ Cardboard Edison

Building a community for your game, a panel from Metatopia 2014

November 13, 2014/ Cardboard Edison/
industry

Cardboard Edison

November 13, 2014 November 13, 2014/ Cardboard Edison

Tips for writing and organizing rulebooks

November 13, 2014/ Cardboard Edison/
rules

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison
“I believe in erring on the short side. Keep your players wanting more. Too many games overstay their welcome. Instead, add replay variety to encourage players to play again.”
— Tom Lehmann
November 12, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison

Tom Lehmann on being a full-time designer, collaboration, designing simultaneous systems, completing your first designs and more:

http://www.gamesprecipice.com/tom-lehmann/

November 12, 2014/ Cardboard Edison/
industry, theory, process, licensing

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison

Advice for making Kickstarter backers feel heard:

http://stonemaiergames.com/kickstarter-lesson-127-give-each-backer-a-voice/

November 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison

Building a Better Prototype, a Metatopia 2014 panel with prototyping tips for designers

November 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison
“Creativity is a muscle, and you need to exercise that muscle. It’s that simple.”
— Rob Couch (@poorly_designed)
November 12, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

November 12, 2014 November 12, 2014/ Cardboard Edison
“You can think you have it mathed out, but if the butter to pancake ratio just seems off in your game then you gotta just add more butter.”
— Ben Pinchback (@pinchback21)
November 12, 2014/ Cardboard Edison/
process

Cardboard Edison

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