Card games vs. board games: Why some players are turning to smaller card-based games:
http://pulsiphergamedesign.blogspot.com/2014/10/really-small-games-card-version.html
Tips & Resources for Board Game Designers
Card games vs. board games: Why some players are turning to smaller card-based games:
http://pulsiphergamedesign.blogspot.com/2014/10/really-small-games-card-version.html
Using reviews to improve your designs:
http://hyperbolegames.com/2014/10/02/using-reviews-to-improve-games/
Board Game Design Forum’s October 2014 Game Design Showdown
Create a game where the packaging is a significant element in the game’s play.
Deadline: Oct. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2014-thinking-inside-box
Categories of win conditions and game-end triggers–a Reddit tabletop designers discussion:
How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
“When you create a game, be proud of it, and want to show it off. If you’re not excited about your own game, why would a publisher or potential customer be interested in it?”
The benefits of ego to a game designer:
When to use penalties instead of rewards:
The Meeple Syrup vidcast discusses designing “Ameritrash”–or thematic–games
10 steps to design a board game
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
“No idea is ever wasted. You can always repurpose it into something awesome.”
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
BGG.CON Designer/Publisher Speed Dating 2014
Deadline for submission: Oct. 12, 2014
https://docs.google.com/forms/d/1lg2j26PZ92iIhmYOpqMdWIqoYfCXRc3zGNV6izWkFKQ/viewform
A giant post packed with Kickstarter knowledge, from James Mathe of Minion Games (@MinionGames):
BoardGameGeek has a new Board Game Playtesters Guild:
Rewards vs. penalties in games:
The right way to get ready for a Kickstarter–specific things you should do to lay the groundwork for a successful campaign:
http://meltdowngames.wordpress.com/2014/09/26/gothic-doctor-wrap-up-part-1
“It’s always going to be a sub-optimal time to make your idea, so just do it now. Get it out there. Get people playing it. If it’s awesome, it’s your job to share it with the world.”