The Something From Nothing vidcast discusses playtest groups, the design process, contests and more
How different tabletop games have implemented an “artificial intelligence”:
http://www.reddit.com/r/tabletopgamedesign/comments/2hg284/you_get_ai_in_tabletop_games/
SEE ALSO: http://cardboardedison.tumblr.com/post/96619717581/meaningful-decisions-matt-leacock
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
Uncertain Kickstarter campaigns: quit, cancel or see it through?
http://boardgamegeek.com/blogpost/34195/article-3-should-you-quit-cancel-or-see-it-through
“If you’re part of a design group, do yourselves a huge favour and set up a retreat. A day, a whole weekend, a whole week. You’ll thank yourselves for doing it. You’ll be refreshed, have new directions and new ideas, and your colleagues will be more vested in your success as they’ll have a chance to have a hand in shaping your design.”
A look at the trick-taking genre of games:
http://boardgamegeek.com/blogpost/34227/investigation-trick-taking
If you want to see your game become a real product, keep these production considerations in mind:
http://www.leagueofgamemakers.com/game-idea-vs-game-product/
The Building the Game podcast (@PodcastBTG) discusses ways of using different types of end-game conditions:
http://www.buildingthegamepodcast.com/2014/09/21/episode-121-happy-endings-and-turning-tricks/
The three Kickstarter funding scenarios you must plan for:
http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/
A guide to demoing your prototype at a convention:
http://whoseturnisitanyway.com/article-game-design-demoing-prototypes/
