Categories of win conditions and game-end triggers–a Reddit tabletop designers discussion:
How a design can get stuck in a ditch, and how to get it back on track:
http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/
Cardboard Edison's Favorite Tips & Resources - September 2014
/In this month’s roundup, we have an in-depth interview with Matt Leacock, a thoughtful post on exoticism in board games, a new source for prototyping icons, Kickstarter advice for before, during and after the campaign, and lots more!
- The right way to get ready for a Kickstarter—specific things you should do to lay the groundwork for a successful campaign
- A giant post packed with Kickstarter knowledge, from James Mathe of Minion Games (@MinionGames)
- “During the creation and development process, don’t hesitate to change it if it is for the best, and refine it the number of times you feel it needs. Talk to people about it, and change it until it clicks. It will, don’t worry. You will know when it does.” - Vital Lacerda (@vitallacerda)
- “If you’re looking for specific feedback, you need to ask specific questions. Develop them before each session.” - Sen-Foong Lim (@SenFoongLim)
- 10 steps to design a board game
- “ALWAYS be making games! Make bad ones, make worse ones, make better ones, make good ones, make great ones. Just keep making games.” - Chris Renshall, TGIK Games
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
The Building the Game podcast (@PodcastBTG) discusses when and how to cut from a design:
http://www.buildingthegamepodcast.com/2014/09/28/episode-122-cutting-and-cyber-cybers/
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
BGG.CON Designer/Publisher Speed Dating 2014
Deadline for submission: Oct. 12, 2014
https://docs.google.com/forms/d/1lg2j26PZ92iIhmYOpqMdWIqoYfCXRc3zGNV6izWkFKQ/viewform
The right way to get ready for a Kickstarter–specific things you should do to lay the groundwork for a successful campaign:
http://meltdowngames.wordpress.com/2014/09/26/gothic-doctor-wrap-up-part-1
How different tabletop games have implemented an “artificial intelligence”:
http://www.reddit.com/r/tabletopgamedesign/comments/2hg284/you_get_ai_in_tabletop_games/
SEE ALSO: http://cardboardedison.tumblr.com/post/96619717581/meaningful-decisions-matt-leacock
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
