Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
Tips & Resources for Board Game Designers
Tips for creating a better Kickstarter video:
http://stonemaiergames.com/the-project-video-research-storyboarding-animatics-and-more/
BGG.CON Designer/Publisher Speed Dating 2014
Deadline for submission: Oct. 12, 2014
https://docs.google.com/forms/d/1lg2j26PZ92iIhmYOpqMdWIqoYfCXRc3zGNV6izWkFKQ/viewform
A giant post packed with Kickstarter knowledge, from James Mathe of Minion Games (@MinionGames):
BoardGameGeek has a new Board Game Playtesters Guild:
Rewards vs. penalties in games:
The right way to get ready for a Kickstarter–specific things you should do to lay the groundwork for a successful campaign:
http://meltdowngames.wordpress.com/2014/09/26/gothic-doctor-wrap-up-part-1
“It’s always going to be a sub-optimal time to make your idea, so just do it now. Get it out there. Get people playing it. If it’s awesome, it’s your job to share it with the world.”
The Something From Nothing vidcast discusses playtest groups, the design process, contests and more
How different tabletop games have implemented an “artificial intelligence”:
http://www.reddit.com/r/tabletopgamedesign/comments/2hg284/you_get_ai_in_tabletop_games/
SEE ALSO: http://cardboardedison.tumblr.com/post/96619717581/meaningful-decisions-matt-leacock
How to boost the perceived popularity of your game–and hopefully its actual popularity as a result:
http://stonemaiergames.com/kickstarter-lesson-119-release-with-a-boom-not-a-whimper/
“During the creation and development process, don’t hesitate to change it if it is for the best, and refine it the number of times you feel it needs. Talk to people about it, and change it until it clicks. It will, don’t worry. You will know when it does.”
“Just love your project, put all your passion into it. Work a lot, breathe and dream with your design and believe in it, really believe in it. There is nothing worse than a design which is not loved by its creator.”
Uncertain Kickstarter campaigns: quit, cancel or see it through?
http://boardgamegeek.com/blogpost/34195/article-3-should-you-quit-cancel-or-see-it-through
“If you’re part of a design group, do yourselves a huge favour and set up a retreat. A day, a whole weekend, a whole week. You’ll thank yourselves for doing it. You’ll be refreshed, have new directions and new ideas, and your colleagues will be more vested in your success as they’ll have a chance to have a hand in shaping your design.”
A look at the trick-taking genre of games:
http://boardgamegeek.com/blogpost/34227/investigation-trick-taking
To Be Designed Convention
A card and board game design and prototype convention
Nov. 17-18, 2014, in Plano, Texas
Designing for brilliant players and for… not-so-brilliant players:
If you want to see your game become a real product, keep these production considerations in mind:
http://www.leagueofgamemakers.com/game-idea-vs-game-product/
“If you’re looking for specific feedback, you need to ask specific questions. Develop them before each session.”
The Building the Game podcast (@PodcastBTG) discusses ways of using different types of end-game conditions:
http://www.buildingthegamepodcast.com/2014/09/21/episode-121-happy-endings-and-turning-tricks/