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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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September 20, 2014 September 20, 2014/ Cardboard Edison

Bruno Faidutti on board games and the exoticism of other cultures and other times:

http://faidutti.com/blog/?p=3780

September 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 20, 2014 September 20, 2014/ Cardboard Edison

The three Kickstarter funding scenarios you must plan for:

http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/

September 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison
“Design your first 10 games really quickly, so that you can learn how to do it. Don’t expect that the first one is going to be any good or get published.”
—

Jeremiah Lee (@jeremiah042)

September 19, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison
“Be open to criticism. If you want to just make a game because you want to make a game, you can ignore criticism. If you want it to be published, then you have to listen to it.”
— Emmanuel Aquin (@Amiral_Aquin)
September 19, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison

The Meeple Syrup vidcast discusses how to join the print-and-play community

September 19, 2014/ Cardboard Edison/
industry, playtesting

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison

A guide to demoing your prototype at a convention:

http://whoseturnisitanyway.com/article-game-design-demoing-prototypes/

September 19, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison

What you can expect to get out of designing games–and what you can’t

September 19, 2014/ Cardboard Edison/
industry

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison

The pros and cons of special powers:

http://mvpboardgames.blogspot.com/2014/09/design-tip-of-week-19-special-powers.html

September 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 19, 2014 September 19, 2014/ Cardboard Edison

A new source of icons, under Creative Commons license:

http://www.toicon.com

September 19, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

September 18, 2014 September 18, 2014/ Cardboard Edison

Australian self-publishers share tips on how to develop and publish a board game:

http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/

September 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 18, 2014 September 18, 2014/ Cardboard Edison

10 tips for prototyping and early playtesting:

http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips

September 18, 2014/ Cardboard Edison/
prototyping, playtesting

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

How and why you should promote your game before launching it on Kickstarter: “You can’t be a wallflower if you want to run a successful crowd funding campaign. You’ve got to get yourself and your game out there.”:

http://news.thegamecrafter.com/post/97738776643/kickstarter-pre-promotion

September 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

Integrating theme and mechanics: “The closer you can tie your core mechanics to your theme, the more your players will accept those mechanics, and the more the game will be ‘about’ what you say it’s about:

http://www.gamesprecipice.com/integrating-theme/

September 17, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:

http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/

September 17, 2014/ Cardboard Edison/
licensing

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison
“If you ever want to design a game with someone, look for a co-designer that can kindly but clearly communicate their opinions of what works and doesn’t work.”
— Steven Poelzing
September 17, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 17, 2014 September 17, 2014/ Cardboard Edison

Some high-level advice for Kickstarting a board game:

http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips

September 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

Ways to add tension to a game–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1236905/building-tension

September 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

Advice for getting your game into distribution

September 16, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

The Meeple Syrup vidcast discusses designing microgames

September 16, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison
“No one wants to read the rules (well, almost no one). Don’t give the reader any more reason to regret having to read them, than he or she has to begin with!”
— Dr. Lewis Pulsipher (@lewpuls)
September 16, 2014/ Cardboard Edison/ /Source
rules

Cardboard Edison

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