Bruno Faidutti on board games and the exoticism of other cultures and other times:
The three Kickstarter funding scenarios you must plan for:
http://stonemaiergames.com/kickstarter-lesson-117-the-3-funding-scenarios-you-must-plan-for/
A guide to demoing your prototype at a convention:
http://whoseturnisitanyway.com/article-game-design-demoing-prototypes/
The pros and cons of special powers:
http://mvpboardgames.blogspot.com/2014/09/design-tip-of-week-19-special-powers.html
Australian self-publishers share tips on how to develop and publish a board game:
http://atgn.com.au/want-make-tabletop-game-interview-allen-chang-jason-kotzur-yang/
10 tips for prototyping and early playtesting:
http://goplaylisten.wordpress.com/2014/09/17/how-to-design-a-board-or-card-game-10-prototyping-tips
How and why you should promote your game before launching it on Kickstarter: “You can’t be a wallflower if you want to run a successful crowd funding campaign. You’ve got to get yourself and your game out there.”:
http://news.thegamecrafter.com/post/97738776643/kickstarter-pre-promotion
Lessons learned from pitching to publishers at Gen Con 2014 Speed Dating:
http://www.leagueofgamemakers.com/designerpublisher-speed-dating-at-gen-con-2014/
Some high-level advice for Kickstarting a board game:
http://boardgamegeek.com/blogpost/34025/article-2-overview-key-tips
