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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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September 16, 2014 September 16, 2014/ Cardboard Edison

Advice for making rules-reading less painful than it has to be

September 16, 2014/ Cardboard Edison/
rules

Cardboard Edison

September 16, 2014 September 16, 2014/ Cardboard Edison

The Meeple Syrup vidcast discusses how Kickstarter is changing the process of game design

September 16, 2014/ Cardboard Edison/
process, publishing

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

Why it’s worth entering design contests–and what to expect when you do:

http://www.leagueofgamemakers.com/game-design-contests-are-they-worth-it/

September 15, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

What gives a game a rewarding moment for players?

http://hyperbolegames.com/2014/09/15/pre-baking-with-dopamine/

September 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 15, 2014 September 15, 2014/ Cardboard Edison

The best opening lines for Kickstarter project updates and backer emails:

http://stonemaiergames.com/kickstarter-lesson-115-the-best-opening-lines-for-project-updates-and-backer-e-mails/

September 15, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 14, 2014 September 14, 2014/ Cardboard Edison
“Give yourself license to pursue your idea. Get out of your own way. Ideas don’t have to be perfect.”
— Matt Kirby, creator of Apples to Apples
September 14, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

September 13, 2014 September 13, 2014/ Cardboard Edison

6 tips for designers to make their game more replayable:

http://www.mofbg.co.uk/2014/09/lessons-on-re-playability.html

SEE ALSO: http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/

September 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 13, 2014 September 13, 2014/ Cardboard Edison

How to do Kickstarter outreach: reviews, previews, interviews, podcasts and game stores:

http://nothingsacredgames.com/shadow-throne-kickstarter-outreach-part-i/

September 13, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 12, 2014 September 12, 2014/ Cardboard Edison

Hippodice Game Designer Competition 2015

Application deadline: Nov. 1, 2014

Prototype deadline: Dec. 6, 2014

http://hippodice.net/index.php/awbrules-en

September 12, 2014/ Cardboard Edison/
contests

Cardboard Edison

September 12, 2014 September 12, 2014/ Cardboard Edison

A DIY guide to making a prototype game box:

http://www.leagueofgamemakers.com/diy-guide-prototype-box/

September 12, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison
“Games that tell stories will bring people back again and again. Remember, though, that your game should merely provide the foundation for the players to be the authors.”
— Grant Rodiek (@HyperboleGrant)
September 11, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

The BoardGameGeek designers forum discusses what characteristics define different countries’ game design styles:

http://boardgamegeek.com/thread/1234451/japanese-game-design

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Questions to ask yourself before deciding to launch your game on Kickstarter:

http://boardgamegeek.com/blogpost/33884/article-1-kickstart-or-not-kickstart

September 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Amanda Milne of SchilMil Games on playtesting, learning about the industry, codesigning and more:

http://clubfantasci.com/women-board-games-david-lowry-interviews-amanda-milne/

September 11, 2014/ Cardboard Edison/
industry, playtesting

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

What qualities will help a game stand up to repeated plays?

http://hyperbolegames.com/2014/09/11/designing-for-the-deep-dive/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

The four legal issues every Kickstarter creator should know:

http://stonemaiergames.com/kickstarter-lesson-114-the-4-legal-issues-every-kickstarter-creator-should-know/

September 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

What mechanics give players a sense of adventure and wonder? A Reddit tabletop designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/2fzzfe/designing_adventure/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 11, 2014 September 11, 2014/ Cardboard Edison

Theme and mechanics: a spectrum, not a binary:

http://www.gamesprecipice.com/theme/

September 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

The benefits of including a $1 reward level in your Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-113-why-every-project-should-have-a-1-reward-level/

September 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

September 10, 2014 September 10, 2014/ Cardboard Edison

Human nature and the “Remind Me” button: getting backers to say Yes instead of Maybe:

http://blog.lanternsgame.com/2014/09/10/why-do-kickstarter-projects-spike-at-the-end/

September 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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