“Don’t be afraid to challenge your intended audience, but always keep your intended audience in mind when you are making design decisions.”
Lessons in building on the success of other games:
http://mvpboardgames.blogspot.com/2014/09/design-tip-of-week-17-building-on.html
Getting started with a game design: think big, start small:
http://boardgamegeek.com/blogpost/33593/how-build-game-1-think-big-start-small
On the role of components in improving the play experience:
http://playwithoutfear.net/2014/09/02/on-the-role-of-components/
Why you should use caution when emulating a mega-successful Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-112-mega-projects-and-you/
Cardboard Edison's Favorite Tips & Resources - August 2014
/Our monthly roundup of useful advice and links for board game designers features the latest in our Meaningful Decisions interview series, lots of tips for pitching to publishers, a solid lesson on probability in games, and more…
- How to quickly and effectively pitch your game to a publisher
- Chris Kirkman of Dice Hate Me Games joins the Creators Cast to offer tips for how to pitch to a publisher
- “The best advice I could give to designers seeking publication is when pitching your game, don’t forget to sell the publisher on YOU!” - A.J. Porfirio
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
Board Game Design Forum’s September 2014 Game Design Showdown
Create a game where the players must move about the room as part of the game
Deadline: Sept. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-2014-stand-games
Designing scenarios: drawing conclusions from an analysis of five games:
http://hyperbolegames.com/2014/09/01/the-scenario-framework/
The theme for the BoardGameGeek 24-hour contest for September 2014 is “sheep”:
http://boardgamegeek.com/thread/1228083/24-hour-contest-september-2014
What do you wish you knew about game design that you know now? A Card & Board Game Designers Guild discussion:
https://www.facebook.com/groups/320445024722916?view=permalink&id=533098313457585
Some common pitfalls of typography and graphic design:
https://twitter.com/DanielSolis/status/505373748237971456/photo/1
The types of people you should seek out for feedback on your Kickstarter campaign page before launch:
http://www.leagueofgamemakers.com/this-one-tip-could-make-or-break-your-kickstarter/
Is crowdfunding right for your project? Ten reasons to use Kickstarter, and some reasons not to:
http://stonemaiergames.com/top-10-reasons-to-launch-a-product-via-crowdfunding/
Two reasons why third-party reviews are important for a game on Kickstarter:
http://blog.lanternsgame.com/2014/08/22/third-party-reviews/
