How to run a big event for your game at a con:
http://www.leagueofgamemakers.com/go-big-or-go-home-running-an-awesome-event-at-a-con/
Tips & Resources for Board Game Designers
How to run a big event for your game at a con:
http://www.leagueofgamemakers.com/go-big-or-go-home-running-an-awesome-event-at-a-con/
Lessons on stretch goals and backer updates from the Shadow Throne Kickstarter:
http://nothingsacredgames.com/shadow-throne-kickstarter-campaign-periphery/
10 daily actions to build your crowd:
http://stonemaiergames.com/10-daily-actions-to-build-your-crowd/
“In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.”
How to balance an asymmetrical game:
http://hyperbolegames.com/2014/08/25/balancing-the-asymmetry/
Why the effort it takes to run a Kickstarter campaign equals the effort it takes to make a game:
Should you offer multiple copies of your product at a reduced bundled price:
“Spend time & effort on graphic design vs. illustration. Pics are worth 1000 words but good icons/layout are priceless.”
10 things to remember about working with “creatives”–artists, videographers, etc.:
http://boardgamegeek.com/thread/1224567/working-creative-people-artists-graphic-designers
“Listen, listen, listen! When the publisher speaks - really listen to what he/she is saying. Then respond in a way that shows you were listening.”
“Probably most important early on is to get comfortable with the idea of failure and that failing faster is a good thing. Get your game on the table as quickly as you can and in front if as many different players as you can. Get it out of your head and onto the table so it can take on a life of its own and the game can emerge and evolve from interaction with players.”
The Bamboozle Brothers offer tips for aspiring game designers on how to approach publishers with a new game:
The difference between price mechanics and price themes:
http://drwictzboardgames.blogspot.com/2014/08/market-mechanic-lecture-prices.html
Designing asymmetry into a game–how to get started:
How to run a Kickstarter project while attending a convention:
Exploring race representation in board games and why it matters:
http://www.acrosstheboardgames.net/luke/we-need-diverse-games/
When is a design too complex? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-creation/mechanics/when-something-too-complex
“For your own peace of mind, if you’re new to a field, start with a tiny successful project instead of a giant unfinished masterpiece.”
“Even though it might just be a one-man operation, look as professional as possible–don’t make it look like a one-man operation.”