Cardboard Edison's Favorite Tips & Resources - August 2014

The more you design games, the better you get at figuring out what makes a game special. I strongly encourage new designers to design two dissimilar games before pitching any. Creating your second game gives you such a different perspective on the whole process.
— Randy Hoyt (@randyhoyt)
If something doesn’t feel quite right, it probably isn’t, even if you can’t identify what specifically is wrong. Following that intuition is crucial to game development.
— Nat Levan (@OakLeafGames)
In the rush for balance, don’t strip the screw, as they say. Leave a little roughness that translates to pure fun for your players.
— Grant Rodiek (@HyperboleGrant)