Spend time & effort on graphic design vs. illustration. Pics are worth 1000 words but good icons/layout are priceless.
— Sen-Foong Lim (@SenFoongLim)
Listen, listen, listen! When the publisher speaks - really listen to what he/she is saying. Then respond in a way that shows you were listening.
— Jay Cormier (@bamboozlebros)
Probably most important early on is to get comfortable with the idea of failure and that failing faster is a good thing. Get your game on the table as quickly as you can and in front if as many different players as you can. Get it out of your head and onto the table so it can take on a life of its own and the game can emerge and evolve from interaction with players.
— Sen-Foong Lim (@SenFoongLim)
For your own peace of mind, if you’re new to a field, start with a tiny successful project instead of a giant unfinished masterpiece.
— Daniel Solis (@DanielSolis)
Even though it might just be a one-man operation, look as professional as possible–don’t make it look like a one-man operation.
— Ryan Laukat
When someone takes a shot at a game you created, smile, thank them for their time, and say that you hope they like your next game better.
— Kevin Wilson (@KevinWilson42)
If you’re working from an older mechanism, it should be the start of your design, not the end.
— Daniel Solis (@DanielSolis)