“Get new playtesters after working on your game a while – if you always use the same playtesters your game will be developed only for experts, not for new players as well – and new players are, if anything, more important to a game.”
The theme for the August 2014 24-hour contest is “cola”:
http://boardgamegeek.com/thread/1212218/24-hour-contest-august-2014
What to expect when working with reviewers:
http://www.bgdf.com/blog/what-i-have-learned-being-reviewed-first-time
A look at deckbuilding games as a genre and related designs:
http://www.mechanics-and-meeples.com/2014/07/28/not-necessarily-a-deckbuilding-design/
18-card microgame contest
Deadline: Oct. 31, 2014
Prizes: GeekGold and possible publication
http://boardgamegeek.com/thread/1211499/18-card-microgame-contest-pre-start-discussion
A Spiel des Jahres jury member reveals what makes a game worthy of the award:
http://inspirationtopublication.wordpress.com/2014/08/02/what-make-a-game-worth-of-the-sdj-award
Designing a board game around a licensed property: a BoardGameGeek designers forum discussion on the pros and cons:
http://boardgamegeek.com/thread/1209876/licensed-board-games
Board Game Design Forum’s August 2014 Game Design Showdown
Theme: “immortal in time”
Deadline: Aug. 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-august-2014-immortal-time
Protospiel Madison 2014
/The Game Crafter is pleased to announce that we will be bringing Protospiel to Madison, WI October 24-26, 2014.
This is your chance to show off your prototypes, get feedback from other designers, meet The Game Crafter staff, and pick up lots of free prototyping materials.
The cost of registration is only $50 for a 3-day pass, or only $25 for a single day. Space is limited, so register today.
Cardboard Edison's Favorite Tips & Resources - July 2014
/This month we have an abbreviated roundup of board game design links and lessons. The final week of the month has been taken up by tending to the newest member of Cardboard Edison, our new baby girl Hana May Zinsli! Once our family has settled in, we’ll be back to work gathering the best tips and resources for designers from around the web…
- How do you know when good is good enough?
- “Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.” - Grant Rodiek
- 10 insightful playtest questions
- The Ludology podcast discusses numerous aspects of playtesting with Gil Hova
- “When you can look at the needs of the market and not just your own personal tastes, your games go much further.” - Kevin Wilson
Sign up to receive the Cardboard Edison newsletter, including monthly roundups of board game design tips and resources.
Kickstarter lessons learned–“things I’ll never do again”:
http://epicslantpress.com/products/havok-hijinks-lessons-learned/
Preparing yourself to run a Kickstarter campaign:
http://news.thegamecrafter.com/post/92641887721/am-i-ready-to-run-a-campaign
Refining your game: using coarse tools or fine tools:
http://boardsandbarley.com/2014/07/23/coarse-vs-fine-editing-your-game/
Matt Leacock (@mleacock) joins The Game Design Round Table (@TGDRT) to discuss designing co-op games, building a franchise, playtesting with video, making a living as a designer and more:
http://thegamedesignroundtable.com/2014/07/22/episode-89-pandemic-with-matt-leacock/
