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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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August 01, 2014

Cardboard Edison's Favorite Tips & Resources - July 2014

August 01, 2014/ Cardboard Edison

This month we have an abbreviated roundup of board game design links and lessons. The final week of the month has been taken up by tending to the newest member of Cardboard Edison, our new baby girl Hana May Zinsli! Once our family has settled in, we’ll be back to work gathering the best tips and resources for designers from around the web…

#process:

  • How do you know when good is good enough?
  • “Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.” - Grant Rodiek

#playtesting:

  • 10 insightful playtest questions
  • The Ludology podcast discusses numerous aspects of playtesting with Gil Hova

#industry:

  • “When you can look at the needs of the market and not just your own personal tastes, your games go much further.” - Kevin Wilson

#publishing:

  • “When the Kickstarter marketplace tells you that your project isn’t interesting, you should believe them. This is so much better than printing a game and then figuring out that you can’t sell it!” - James Ernest

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August 01, 2014/ Cardboard Edison/
featured, process, playtesting, industry, publishing

Cardboard Edison

  • Protospiel Madison 2014