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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 23, 2014 July 23, 2014/ Cardboard Edison
“Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.”
— Grant Rodiek (@HyperboleGrant)
July 23, 2014/ Cardboard Edison/
process

Cardboard Edison

July 22, 2014 July 22, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses marketing for board games:

http://onboardgames.libsyn.com/obg-137-marketing-what-is-it-good-for

SEE ALSO: http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/

July 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 22, 2014 July 22, 2014/ Cardboard Edison
“Iteration is the heart of design. Constant cycles of playtesting and tweaking sessions between each cycle are the best way to home in on something that is both balanced and fun.”
— Kevin G. Nunn (@kgnunn)
July 22, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

Devin Low, the designer of Marvel Legendary, discusses the playtesting process on the NPC Cast:

http://npccast.wordpress.com/2014/07/18/episode-81-legen-dary/

July 21, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

All Us Geeks (@AllUsGeeks) talks with Doug Levandowski from Meltdown Games (@meltdowngames) about running a Kickstarter: scheduling, consultants, interaction with backers and more:

http://www.allusgeeks.com/2014/07/the-game-of-crowd-funding-gothic-doctor-the-road-to-relaunch-part-6/

July 21, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

10 insightful playtest questions:

http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php

July 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“The soul of a designer when a game is pitched, self-published, or on a shelf, should be at peace.”
— Grant Rodiek (@HyperboleGrant)
July 21, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“Knowing when something is good enough is about recognizing missed opportunities. If those opportunities exist, and they haven’t been explored, you may not know it’s good enough.”
— Grant Rodiek (@HyperboleGrant)
July 21, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison

How do you know when good is good enough?

http://hyperbolegames.com/2014/07/20/raising-my-bar/

July 21, 2014/ Cardboard Edison/
process

Cardboard Edison

July 21, 2014 July 21, 2014/ Cardboard Edison
“When you can look at the needs of the market and not just your own personal tastes, your games go much further. You gotta still like and be proud of what you’re designing, of course, or what’s the point?”
— Kevin Wilson (@KevinWilson42)
July 21, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

Classic Novel Microgame Contest

Deadline: Sept. 15, 2014

Prize: publication by Escape Velocity Games

http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest

July 20, 2014/ Cardboard Edison/
contests

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:

http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/

July 20, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison
“As a game designer, you need to worry a lot about the costs of various components because those costs can spell the difference between success and failure of a commercial game release.”
— Philip Reed
July 20, 2014/ Cardboard Edison/ /Source
industry, licensing

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison

Why component costs are important to the art of game design:

http://www.battlegrip.com/?p=61084

July 20, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 20, 2014 July 20, 2014/ Cardboard Edison
“Beware scope creep. Focus on delivering an excellent and concise experience. There’s always the next game to deliver your other cool idea.”
— Eric Lang (@eric_lang)
July 20, 2014/ Cardboard Edison/
process

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

Eight common mistakes that lead to failed Kickstarter campaigns:

http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

Using Amazon Fulfillment to ship your Kickstarter project:

http://gameswithoutstrings.wordpress.com/2014/07/16/using-amazon-fulfillment-to-ship-your-kickstarter-product-part-1-of-4/

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:

http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison
“When the Kickstarter marketplace tells you that your project isn’t interesting, you should believe them. This is so much better than printing a game and then figuring out that you can’t sell it!”
— James Ernest (@cheapassjames)
July 16, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison

The Game Design Round Table discusses open and hidden information in games:

http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/

July 16, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

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