“Set deadlines for your projects and stick to them. Deadlines sharpen the mind and hasten decisions you’ve already really made.”
On Board Games (@OnBoardGames) discusses marketing for board games:
http://onboardgames.libsyn.com/obg-137-marketing-what-is-it-good-for
SEE ALSO: http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/
Devin Low, the designer of Marvel Legendary, discusses the playtesting process on the NPC Cast:
http://npccast.wordpress.com/2014/07/18/episode-81-legen-dary/
10 insightful playtest questions:
http://www.gamasutra.com/blogs/WesleyRockholz/20140418/215819/10_Insightful_Playtest_Questions.php
Classic Novel Microgame Contest
Deadline: Sept. 15, 2014
Prize: publication by Escape Velocity Games
http://boardgamegeek.com/thread/1205636/classic-novel-microgame-contest
More stats and lessons from Stonemaier Games’ Treasure Chest Kickstarter project:
http://stonemaiergames.com/statistics-from-the-treasure-chest-kickstarter-project/
Eight common mistakes that lead to failed Kickstarter campaigns:
http://www.polyhedroncollider.com/2014/07/your-kickstarter-is-rubbish.html
James Ernest (@cheapassjames) on Kickstarter: ads, art, earnings and more:
http://www.leagueofgamemakers.com/kickstarter-questions-with-james-ernest/
The Game Design Round Table discusses open and hidden information in games:
http://thegamedesignroundtable.com/2014/07/15/episode-88-what-you-dont-know-can-hurt-you/
