How to determine whether your game is a good fit for Kickstarter:
http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart
Tips & Resources for Board Game Designers
How to determine whether your game is a good fit for Kickstarter:
http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart
“Players who don’t understand your game may be uncomfortable admitting that in a group setting. But these players can offer some of the most valuable feedback to help improve your game, so it is worth following up with people one-on-one.”
A way of looking at board games as the fusion of theme, players, rules and components:
http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html
Something From Nothing discusses working with publishers: timelines, development, graphic design and more
Stonemaier Games shares its top 10 lessons from the Treasure Chest Kickstarter campaign:
Colby Dauch of Plaid Hat Games (@PlaidHatGames) joins the Happy Mitten Games podcast (@HappyMitten) to discuss managing playtesters, working with licensed intellectual property, balancing life and work at a small publishing company and more:
The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):
http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0
Academy Games’ Uwe Eickert on the dopamine cycle in games, computer vs board games and more:
“You need to make sure that you have built in “days off” from the [Kickstarter] project. If you work for 23 days straight, you’ll go insane.”
“If you don’t like making your work more marketable, you’re not a designer, you’re an artist.”
2014 Dice Game Design Contest
Deadline: Sept. 30, 2014
http://boardgamegeek.com/thread/1200168/2014-dice-game-design-contest
The role of playtesting in determining players’ expectations, balance, thematic fit and more:
What are the most important elements of a Kickstarter page? Survey says:
http://www.leagueofgamemakers.com/how-visitors-view-your-kickstarter-page/
Why you should send your Kickstarter backers an update message in the final days of the campaign:
http://stonemaiergames.com/kickstarter-lesson-108-the-final-60-hours/
How to find playtesters?
http://boardgamegeek.com/thread/1200104/how-find-playtesters
Tips for negotiating a licensing contract:
How to get to 100 playtests:
http://mvpboardgames.blogspot.com/2014/07/dtow-10-play-testing.html
An introduction to game iconography:
An alternative way of saying no to a Kickstarter backer:
http://stonemaiergames.com/kickstarter-lesson-107-how-to-say-no/
“When a game is broken, improving it is easy - you swap out bits that don’t work and stick in other mechanics, and see if it gets better. But when a game works, finding what you can adjust to make it better is nowhere near as simple.”