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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
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licensing
publishing
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July 16, 2014 July 16, 2014/ Cardboard Edison

How to determine whether your game is a good fit for Kickstarter:

http://news.thegamecrafter.com/post/91958856549/is-my-game-good-to-kickstart

July 16, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 16, 2014 July 16, 2014/ Cardboard Edison
“Players who don’t understand your game may be uncomfortable admitting that in a group setting. But these players can offer some of the most valuable feedback to help improve your game, so it is worth following up with people one-on-one.”
— David Chott (@3haresgames)
July 16, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

July 15, 2014 July 15, 2014/ Cardboard Edison

A way of looking at board games as the fusion of theme, players, rules and components:

http://www.big-game-theory.com/2014/07/towards-grand-unified-theory-of.html

July 15, 2014/ Cardboard Edison/
theory

Cardboard Edison

July 15, 2014 July 15, 2014/ Cardboard Edison

Something From Nothing discusses working with publishers: timelines, development, graphic design and more

July 15, 2014/ Cardboard Edison/
licensing

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

Stonemaier Games shares its top 10 lessons from the Treasure Chest Kickstarter campaign:

http://stonemaiergames.com/top-10-lessons-learned-and-data-points-from-the-treasure-chest-kickstarter/

July 14, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

Colby Dauch of Plaid Hat Games (@PlaidHatGames) joins the Happy Mitten Games podcast (@HappyMitten) to discuss managing playtesters, working with licensed intellectual property, balancing life and work at a small publishing company and more:

http://www.happymittengames.com/36/

July 14, 2014/ Cardboard Edison/
publishing, playtesting, industry, podcasts

Cardboard Edison

July 14, 2014 July 14, 2014/ Cardboard Edison

The Ludology podcast discusses numerous aspects of playtesting with Gil Hova (@gilhova):

http://ludology.libsyn.com/ludology-episode-84-the-playtests-the-thing-0

July 14, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison

Academy Games’ Uwe Eickert on the dopamine cycle in games, computer vs board games and more:

http://grogheads.com/?p=5401

July 10, 2014/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison
“You need to make sure that you have built in “days off” from the [Kickstarter] project. If you work for 23 days straight, you’ll go insane.”
— Doug Levandowski (@meltdowngames)
July 10, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

July 10, 2014 July 10, 2014/ Cardboard Edison
“If you don’t like making your work more marketable, you’re not a designer, you’re an artist.”
— Rob Daviau (@robdaviaugamer)
July 10, 2014/ Cardboard Edison/ /Source
industry

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

2014 Dice Game Design Contest

Deadline: Sept. 30, 2014

http://boardgamegeek.com/thread/1200168/2014-dice-game-design-contest

July 09, 2014/ Cardboard Edison/
contests

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

The role of playtesting in determining players’ expectations, balance, thematic fit and more:

http://www.gamesprecipice.com/role-of-playtesting/

July 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

What are the most important elements of a Kickstarter page? Survey says:

http://www.leagueofgamemakers.com/how-visitors-view-your-kickstarter-page/

July 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

Why you should send your Kickstarter backers an update message in the final days of the campaign:

http://stonemaiergames.com/kickstarter-lesson-108-the-final-60-hours/

July 09, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 09, 2014 July 09, 2014/ Cardboard Edison

How to find playtesters?

http://boardgamegeek.com/thread/1200104/how-find-playtesters

July 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2014 July 07, 2014/ Cardboard Edison

Tips for negotiating a licensing contract:

http://viewer.zmags.com/publication/28255022?page=106

July 07, 2014/ Cardboard Edison/
licensing

Cardboard Edison

July 07, 2014 July 07, 2014/ Cardboard Edison

How to get to 100 playtests:

http://mvpboardgames.blogspot.com/2014/07/dtow-10-play-testing.html

July 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2014 July 07, 2014/ Cardboard Edison

An introduction to game iconography:

http://www.leagueofgamemakers.com/whats-that-symbol-mean-again-building-clear-iconography-into-your-game/

July 07, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

July 04, 2014 July 04, 2014/ Cardboard Edison

An alternative way of saying no to a Kickstarter backer:

http://stonemaiergames.com/kickstarter-lesson-107-how-to-say-no/

July 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

July 03, 2014 July 03, 2014/ Cardboard Edison
“When a game is broken, improving it is easy - you swap out bits that don’t work and stick in other mechanics, and see if it gets better. But when a game works, finding what you can adjust to make it better is nowhere near as simple.”
— Sebastian Bleasdale
July 03, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

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