Don’t be afraid to play with other games’ toys. The end result should be something that stands on its own anyway.
— Dave Chalker (@DaveTheGame)

Stealing From Games (And A Game About Stealing)

critical-hits:

Stealing From Games (And A Game About Stealing)

HeatI see this a lot among game designers of all kinds, both new and experienced:

I really want to use [game mechanism X] but I worry it’ll be too much like [popular game]

I am here to set you free and tell you not…

See also: http://oakleafgames.wordpress.com/2014/05/27/stealing-from-existing-games-part-2-great-artists-steal/

Game design is a very difficult, long, frustrating, lonely process. Stick with it. Your diligence will pay off.
— Grant Rodiek (@HerrohGrant)
If you’re pitching, have a good pitch. A good short pitch. Find the thing that makes your game cool, and be able to convey it quickly and clearly.
— Chris Cieslik of Asmadi Games (@AsmadiGames)
Pro tip: don’t bother attempting to solve issues like first mover advantage until your game is fun.
— Eric Lang (@eric_lang)
Master the rudiments of your craft, then develop the discipline to forget them whenever convenient.
— Eric Lang (@eric_lang)
It turns out, you already know how to work with publishers. Treat them like people.
— Christina Major (@delphina2k)