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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 29, 2014 May 29, 2014/ Cardboard Edison

The key to getting published: playing games with strangers:

http://www.leagueofgamemakers.com/the-key-to-getting-published-playing-games-with-strangers/

May 29, 2014/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

The learning curve: strategies to make replays as approachable as the initial play:

http://www.gamesprecipice.com/the-learning-curve/

May 29, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

The benefits of a strong development process, using the classic game of Acquire as an example:

http://opinionatedgamers.com/2014/05/29/how-acquire-became-acquire/

May 29, 2014/ Cardboard Edison/
process

Cardboard Edison

May 28, 2014 May 28, 2014/ Cardboard Edison

The benefits of prototype conventions for designers:

http://mvpboardgames.blogspot.com/2014/05/dtow-4-prototype-conventions.html

May 28, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 28, 2014 May 28, 2014/ Cardboard Edison

How to know when your game needs trimming:

http://hyperbolegames.com/2014/05/28/low-fat-design-diet/

May 28, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison
“Adding value to others and forging friendships will significantly increase your chances of succeeding on Kickstarter. Those are the projects that backers gravitate towards. Those are the creators that backers trust in the future, because they’re not just backers anymore–they’re friends.”
— Jamey Stegmaier (@jameystegmaier)
May 27, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison

A detailed look at the board game manufacturing process:

http://www.flatlinedgames.com/11_production_printing_cardboard_and_cards

May 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison

Some thoughts for designers who are worried that someone will steal their game idea:

http://gil.hova.net/2014/05/27/some-thoughts-for-designers/

May 27, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison
“Failing hurts every time but it’s always worth it if you persist until the game is completed.”
— Andrew Federspiel (@KnapsackGames)
May 27, 2014/ Cardboard Edison/
process

Cardboard Edison

May 25, 2014 May 25, 2014/ Cardboard Edison
“Protip: put some thought into your responses to feedback and you’ll net very loyal testers. Writing rationale also forces you to think a bit.”
— Mike Mullins (@bluedevilduke)
May 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 24, 2014 May 24, 2014/ Cardboard Edison

Looking at the “shape” of gameplay experiences–how they unfold for players:

http://exampleofplay.com/2014/05/23/the-shape-of-games/

May 24, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison

Exploring Games discusses the history and development of worker placement games (starts at 32 minutes):

http://gamerchris.com/2014/05/23/exploring-games-episode-24-exploring-worker-placement.aspx

May 23, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison
“It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.”
— Doug Bass of Meridae Games
May 23, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison

A treasure trove of articles about game design from 2000 to 2005:

http://www.thegamesjournal.com

May 23, 2014/ Cardboard Edison/

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison

Daniel Solis (@DanielSolis) on component-first design:

“Grab some dice or cards and just play with them, the old-fashioned way. Explore their physical properties, see what they can do on the table. How heavy are they? How do they fit together? What combinations are possible?”

http://danielsolisblog.blogspot.com/2014/05/3-simple-steps-of-component-first-design.html

May 22, 2014/ Cardboard Edison/
process

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison
“You will significantly increase your chances of success on Kickstarter if your clear vision about why you’re there is directly related to your backers.”
— Jamey Stegmaier (@jameystegmaier)
May 22, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison

Thoughts on leadership for Kickstarter project creators:

http://stonemaiergames.com/kickstarter-lesson-98-creation-is-leadership/

May 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Something From Nothing offers lots of advice for putting out a print-and-play

May 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

The Game Design Round Table on engaging players before they play: hype, expectations, packaging, unboxing, learning rules and more:

http://www.buzzsprout.com/7928/175705-80-anticipation-and-expectations

May 21, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Ways to lower your Kickstarter funding goal:

http://meltdowngames.wordpress.com/2014/05/20/how-we-lowered-our-funding-goal/

May 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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