It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.
— Joshua Buergel (@JoshuaBuergel)
Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.
— Adam P. McIver (@ad7m)
The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?”
— Kevin Wilson (@KevinWilson42)
Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!
— Grant Rodiek (@HerrohGrant)
Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.
— Loren Cunningham (@wibaigames)
New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.
— Corey Young (@C_M_Young)
First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.
— Nuno B. Sentieiro (@Sentieiro)
It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.
— Anthony Racano (@CBJPodcast)