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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 21, 2014 May 21, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential games of the 20th century and looks at the 21st so far:

http://ludology.libsyn.com/ludology-episode-80-influenza

May 21, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Tips for living up to your estimated Kickstarter delivery date:

http://stonemaiergames.com/kickstarter-lesson-97-delivering-on-time/

May 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Korea Board Games Design Contest 2014

Deadline: July 31, 2014

Cash prizes

http://boardgamegeek.com/thread/1174850/kbg-design-contest-2014-s1600-prize-pool

May 21, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Captivating players through approachability:

http://www.gamesprecipice.com/captivate-the-audience-2/

May 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison

Daniel Solis (@DanielSolis) discusses rulebook layout, self-publishing, working with a publisher and more on the 20 Minutes of Filler podcast:

http://www.buzzsprout.com/20526/174998-episode-16-the-double-life-of-daniel-solis

May 19, 2014/ Cardboard Edison/
publishing, licensing, podcasts

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison
“It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.”
— Joshua Buergel (@JoshuaBuergel)
May 19, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison

Two posts with tips for a productive design collaboration:

http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/

http://mvpboardgames.blogspot.com/2014/05/dtow-3.html

May 19, 2014/ Cardboard Edison/
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison
“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
— Adam P. McIver (@ad7m)
May 19, 2014/ Cardboard Edison/
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison
“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
— Kevin Wilson (@KevinWilson42)
May 19, 2014/ Cardboard Edison/
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison

Secret identities and balancing the incentive to reveal or remain hidden:

http://www.3dtotalgames.com/secret-identities/

May 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 17, 2014 May 17, 2014/ Cardboard Edison
“Building relationships is such an important part of our hobby, whether you’re a designer, reviewer, or aspiring publisher. Volunteer!”
— Grant Rodiek (@HerrohGrant)
May 17, 2014/ Cardboard Edison/
industry

Cardboard Edison

May 16, 2014 May 16, 2014/ Cardboard Edison

Finding your “design landmark”–that one thing that fits your theme & experience perfectly:

http://www.leagueofgamemakers.com/choosing-your-design-landmark/

May 16, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

May 16, 2014 May 16, 2014/ Cardboard Edison

The pros and cons of open information:

http://islaythedragon.com/featured/why-why-why-6-completely-open-information-is-bad/

May 16, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 15, 2014 May 15, 2014/ Cardboard Edison

A reminder about giving credit where credit is due:

http://stonemaiergames.com/kickstarter-lesson-96-give-credit-where-credit-is-due-including-to-yourself/

May 15, 2014/ Cardboard Edison/
industry

Cardboard Edison

May 15, 2014 May 15, 2014/ Cardboard Edison

Unpublished-game playtesting events–what’s in it for you?

http://blog.sarcasticrobotgames.com/2014/05/14/why-unpub-whats-in-it-for-me/

May 15, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 15, 2014 May 15, 2014/ Cardboard Edison

Chevee Dodd (@cheveedodd) joins the Board Games and Beer Podcast (@BGBpodcast_game) to discuss what it takes to launch a Kickstarter:

http://bgbpodcast.com/2014/05/11/episode-4-pull-with-a-hopdevil-or-chew-on-hop-flowers/

May 15, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

May 14, 2014 May 14, 2014/ Cardboard Edison
“Meet people. Network. Ask questions. You will be so surprised at how willing people are to help you.”
— Loren Cunningham (@wibaigames)
May 14, 2014/ Cardboard Edison/ /Source
industry

Cardboard Edison

May 14, 2014 May 14, 2014/ Cardboard Edison
“New game designers: Relax. NOBODY is going to steal your design. Not another designer and not a publisher.”
— Corey Young (@C_M_Young)
May 14, 2014/ Cardboard Edison/
industry

Cardboard Edison

May 14, 2014 May 14, 2014/ Cardboard Edison
“First rule of “design club”: You design a game for the people (players)–you don’t design it for your ego.”
— Nuno B. Sentieiro (@Sentieiro)
May 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 14, 2014 May 14, 2014/ Cardboard Edison
“It’s ok to be disappointed if someone doesn’t like your game…it’s not ok to get mad at them for not liking it.”
— Anthony Racano (@CBJPodcast)
May 14, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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