The Ludology podcast discusses the most influential games of the 20th century and looks at the 21st so far:
Tips for living up to your estimated Kickstarter delivery date:
http://stonemaiergames.com/kickstarter-lesson-97-delivering-on-time/
Korea Board Games Design Contest 2014
Deadline: July 31, 2014
Cash prizes
http://boardgamegeek.com/thread/1174850/kbg-design-contest-2014-s1600-prize-pool
Daniel Solis (@DanielSolis) discusses rulebook layout, self-publishing, working with a publisher and more on the 20 Minutes of Filler podcast:
http://www.buzzsprout.com/20526/174998-episode-16-the-double-life-of-daniel-solis
“It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.”
Two posts with tips for a productive design collaboration:
http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/
Finding your “design landmark”–that one thing that fits your theme & experience perfectly:
http://www.leagueofgamemakers.com/choosing-your-design-landmark/
The pros and cons of open information:
http://islaythedragon.com/featured/why-why-why-6-completely-open-information-is-bad/
Unpublished-game playtesting events–what’s in it for you?
http://blog.sarcasticrobotgames.com/2014/05/14/why-unpub-whats-in-it-for-me/
Chevee Dodd (@cheveedodd) joins the Board Games and Beer Podcast (@BGBpodcast_game) to discuss what it takes to launch a Kickstarter:
http://bgbpodcast.com/2014/05/11/episode-4-pull-with-a-hopdevil-or-chew-on-hop-flowers/
