Always pursue interests outside your job. I strongly feel that my best contributions to board game design come from my outside interests.
— Kevin Wilson (@KevinWilson42)
When a game company makes the decision to look at your game, they’re going to read the rules and playtest it at least once. It’s going to cost them a few hundred dollars in labor costs, if not more, just to look at your game. So it’s not a decision they make lightly when they read your email and decide whether to look at your project.
— Tom Jolly
Remember that a good design discussion, one filled with disagreement, is not necessarily a sign of discord, but one of passion.
— Grant Rodiek (@HerrohGrant)
A playtest where your game breaks? Whether it’s truly a bad playtest is up to you. It could be the most important test of your game’s development.
— Gil Hova (@gilhova)
It really helps to have a short game at Unpub. Players get a tantalizing taste of gameplay and sometimes want to play a second or third time.
— Daniel Solis (@DanielSolis)
A critical skill you must develop is the ability to gather test input regardless of what your testers say or do not say.
— Grant Rodiek (@HerrohGrant)
Make sure you have enough fans, friends, family, or followers to provide the first 30% of your project’s funding in the first weekend. People ignore ‘losing’ projects, so do the word-spreading, money-asking thing.
— Chris Henderson, creator of What?!? Oh… The Game of Couples Banter