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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 09, 2014 May 09, 2014/ Cardboard Edison

How several designers use playtesters’ suggestions:

http://kevingnunn.com/2014/05/09/using-playtester-feedback-part-3/

May 09, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison
“The argument “because it makes the game easier to balance” is not compelling. Our job is to make the game easier for players, not us.”
— Eric Lang (@eric_lang)
May 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison
“Game designers, look past “Mechanics First” or “Theme First.” There is also “Components First,” or “Emotion First,” or even “Art First.””
— Daniel Solis (@DanielSolis)
May 08, 2014/ Cardboard Edison/
process

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison

A few reminders about how to fail:

http://themetagame.blogspot.com/2014/05/the-greatest-teacher-you-will-ever-know.html

May 08, 2014/ Cardboard Edison/
process

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison

10 ways to survive and thrive on BoardGameGeek:

http://stonemaiergames.com/kickstarter-lesson-94-the-top-10-ways-to-survive-and-thrive-on-board-game-geek/

May 08, 2014/ Cardboard Edison/
industry

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison
“Playtest a billion times.”
— Scott Almes (@Scott_Almes)
May 08, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 08, 2014 May 08, 2014/ Cardboard Edison

Should designers solicit playtesters’ suggested solutions to problems? A debate:

http://kevingnunn.com/2014/05/02/using-playtester-feedback-part-1/

http://www.3dtotalgames.com/give-problems-solutions/

http://kevingnunn.com/2014/05/07/using-playtester-feedback-part-2/

May 08, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison

An overview of how to refine your game: playtesting, blind testing, events and more:

http://www.leagueofgamemakers.com/refining-your-game/

May 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison

Haggis designer Sean Ross discusses climbing games:

http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs

May 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison
“Fail often. We learn so much more from our failures than we do our successes. It’s hard to know why something works, it’s easy to spot why it’s flawed.”
— Chevee Dodd (@cheveedodd)
May 07, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison

Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:

http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/

May 07, 2014/ Cardboard Edison/
process, publishing

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Make time for family and friends. Easy to get over-run, or over-excited about a project.”
— @MVPBoardgames
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Releasing a game is like having a baby, except there’s no taboo on folks saying your baby is hideously ugly. ;-) “My! What an ugly baby!””
— Daniel Cook (@danctheduck)
May 06, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Rulebook Layout Tip: You can usually combine your components overview and setup example into one diagram to save room.”
— Daniel Solis (@DanielSolis)
May 06, 2014/ Cardboard Edison/
rules

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Consume knowledge and experience as though starving. Then, go by your gut.”
— Eric Lang (@eric_lang)
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison

Game design exercises that aren’t designing games:

http://hyperbolegames.com/2014/05/04/design-exercise/

May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Design tip: do whatever works because people will bitch one way or the other!”
— Adam McIver (@ad7m)
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison

A guide to playtesting events like Protospiel:

http://www.leagueofgamemakers.com/do-you-protospiel/

May 05, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison
“Icons are fine for shorthand, but long-form rules text should have words with icons in parentheses. We read and speak words, not pictures.”
— Daniel Solis (@DanielSolis)
May 05, 2014/ Cardboard Edison/
rules

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison

The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):

http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules

May 05, 2014/ Cardboard Edison/
rules, podcasts

Cardboard Edison

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