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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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prototyping
process
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May 03, 2014

Cardboard Edison's Favorite Tips & Resources - April 2014

May 03, 2014/ Cardboard Edison

This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…

#featured:

  • The 5 W’s and 1 H of Good Playtesters

#process:

  • Advice to those dreaming of designing a game: You will fail.

#industry:

  • A recent #BoardGameHour was all about game design—lots of knowledge was shared
  • “So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published

#theory:

  • Glossary of common board game terms
  • What can modern designers learn from the mechanics of classic board games?

#prototyping:

  • When to make ugly prototypes and when to make pretty prototypes
May 03, 2014/ Cardboard Edison/
featured, process, industry, theory, prototyping

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison
“Game design is a skill like any other and practice hones that skill and keeps it sharp.”
— Chevee Dodd (@cheveedodd)
May 02, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

Board Game Design Forum’s May 2014 Game Design Showdown

Challenge: Design a game with religion as your theme

Restrictions: 18 cards and dice

Deadline: May 8, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe

May 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

Detailed stats from the Tuscany Kickstarter:

http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/

May 02, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

The theme for May 2014’s 24-Hour Contest is “cyborg”:

http://www.boardgamegeek.com/article/15654920

May 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

The Boardroomers discuss Kickstarter timelines

May 02, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 01, 2014 May 01, 2014/ Cardboard Edison

Four tips for in-person beta-testing:

http://ryanmacklin.com/2014/04/4-tips-inperson-beta/

May 01, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Rules of thumb for coming up with game terminology:

http://danielsolisblog.blogspot.com/2014/04/game-design-tip-dont-alliterate-game.html

April 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Packaging your game: what should be on the box:

http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/

April 30, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Getting over the fear of sharing your ideas–a Reddit tabletop design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/24bb2a/fear_of_sharing_idea_fear_of_idea_stealing/

April 30, 2014/ Cardboard Edison/
process

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Tabletop Deathmatch 2014 is accepting submissions:

https://tabletopdeathmatch.wufoo.com/forms/zwxhh5g0dc2qmw/

April 30, 2014/ Cardboard Edison/
contests

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

What cultural differences over the perception of “fairness” means for game designers:

http://danielsolisblog.blogspot.com/2014/04/game-design-outside-euro-american-binary.html

April 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

The difficulties of transferring the “tribe” you’ve built to Kickstarter:

http://stonemaiergames.com/kickstarter-lesson-93-overestimating-and-underestimating-your-tribe/

April 30, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

The Game Design Round Table discusses prototyping methods and practices:

http://thegamedesignroundtable.com/2014/04/29/episode-77-prototyping/

April 30, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

A detailed financial breakdown of the costs of a modest Kickstarter campaign:

http://claycrucible.com/2014/04/financial-breakdown-of-the-otters-kickstarter-project/

April 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Aldo Ghiozzi of Impressions Game Distribution Services joins the Happy Mitten Podcast (@HappyMitten) to discuss the industry of publishing and distributing tabletop games:

http://www.happymittengames.com/30/

April 28, 2014/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Ben Pinchback (@pinchback21) and Matt Riddle (@mdriddlen) join All Us Geeks (@AllUsGeeks) to discuss co-designing, the gaming community, working with publishers and more:

http://www.allusgeeks.com/2014/04/the-game-of-crowd-funding-ben-pinchback-and-matt-riddle-interview-04-25-2014/

April 28, 2014/ Cardboard Edison/
process, playtesting, licensing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

The Building the Game guys (@PodcastBTG) reveal lessons learned pitching games for 100 episodes:

http://www.buildingthegamepodcast.com/2014/04/27/episode-100-100-episodes-and-all-the-pitches/

April 28, 2014/ Cardboard Edison/
process, playtesting, licensing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison
“Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.”
— Andrew Tullsen (@printplay)
April 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Advice to those dreaming of designing a game: You will fail.

http://boardgamegeek.com/blogpost/29529/advice-to-those-dreaming-of-designing-a-game

April 28, 2014/ Cardboard Edison/
process

Cardboard Edison

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