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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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process
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June 01, 2014

Cardboard Edison's Favorite Tips & Resources - May 2014

June 01, 2014/ Cardboard Edison

Our monthly roundup of useful advice and helpful links for board game designers features sage words about a common concern, tips for approaching publishers, a blast from the past and more:

#industry:

  • Some thoughts for designers who are worried that someone will steal their game idea

#process:

  • “Consume knowledge and experience as though starving. Then, go by your gut.” - Eric Lang (@eric_lang)

#licensing:

  • How to approach publishers—via email or in person at conventions

#playtesting:

  • Something From Nothing offers lots of advice for putting out a print-and-play
  • “It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.” - Doug Bass of Meridae Games
  • “A playtest where your game breaks? Whether it’s truly a bad playtest is up to you. It could be the most important test of your game’s development.” - Gil Hova (@gilhova)

#theory:

  • A treasure trove of articles about game design from 2000 to 2005
June 01, 2014/ Cardboard Edison/
featured, industry, process, licensing, playtesting, theory

Cardboard Edison