The Ludology podcast answers a variety of questions about randomness in games:
http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness
Jamey Stegmaier (@jameystegmaier) joins Board Game University to discuss Kickstarter, blind playtesting and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-33-jamey-stegmaier
The theme for the June 2014 24-hour game design contest is “gothic”:
http://boardgamegeek.com/thread/1180826/24-hour-contest-june-2014
Cardboard Edison's Favorite Tips & Resources - May 2014
/Our monthly roundup of useful advice and helpful links for board game designers features sage words about a common concern, tips for approaching publishers, a blast from the past and more:
- “Consume knowledge and experience as though starving. Then, go by your gut.” - Eric Lang (@eric_lang)
- Something From Nothing offers lots of advice for putting out a print-and-play
- “It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.” - Doug Bass of Meridae Games
- “A playtest where your game breaks? Whether it’s truly a bad playtest is up to you. It could be the most important test of your game’s development.” - Gil Hova (@gilhova)
2014 Solitaire Print and Play Contest
Deadline: Aug. 2, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1179655/2014-solitaire-print-and-play-contest
What makes a board game that creates a story? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-design/topics-game-design/making-games-tell-stories
Stealing from existing games–responsibly:
SEE ALSO: What is fair use?
http://boardgamegeek.com/blogpost/30657/whats-up-with-fair-use-part-1-an-overview
The key to getting published: playing games with strangers:
http://www.leagueofgamemakers.com/the-key-to-getting-published-playing-games-with-strangers/
The benefits of a strong development process, using the classic game of Acquire as an example:
http://opinionatedgamers.com/2014/05/29/how-acquire-became-acquire/
The benefits of prototype conventions for designers:
http://mvpboardgames.blogspot.com/2014/05/dtow-4-prototype-conventions.html
“Adding value to others and forging friendships will significantly increase your chances of succeeding on Kickstarter. Those are the projects that backers gravitate towards. Those are the creators that backers trust in the future, because they’re not just backers anymore–they’re friends.”
A detailed look at the board game manufacturing process:
http://www.flatlinedgames.com/11_production_printing_cardboard_and_cards
