The Ludology podcast answers a variety of questions about randomness in games:
http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness
Tips & Resources for Board Game Designers
The Ludology podcast answers a variety of questions about randomness in games:
http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness
Jamey Stegmaier (@jameystegmaier) joins Board Game University to discuss Kickstarter, blind playtesting and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-33-jamey-stegmaier
Eric Lang (@eric_lang) joins Something From Nothing to discuss designing games from existing IP, knowing what your goal is, and more
The theme for the June 2014 24-hour game design contest is “gothic”:
http://boardgamegeek.com/thread/1180826/24-hour-contest-june-2014
Our monthly roundup of useful advice and helpful links for board game designers features sage words about a common concern, tips for approaching publishers, a blast from the past and more:
“Pro tip: don’t bother attempting to solve issues like first mover advantage until your game is fun.”
2014 Solitaire Print and Play Contest
Deadline: Aug. 2, 2014
Prizes: GeekGold
http://boardgamegeek.com/thread/1179655/2014-solitaire-print-and-play-contest
“Master the rudiments of your craft, then develop the discipline to forget them whenever convenient.”
What makes a board game that creates a story? A Board Game Design Forum discussion:
http://www.bgdf.com/forum/game-design/topics-game-design/making-games-tell-stories
Stealing from existing games–responsibly:
SEE ALSO: What is fair use?
http://boardgamegeek.com/blogpost/30657/whats-up-with-fair-use-part-1-an-overview
“It turns out, you already know how to work with publishers. Treat them like people.”
The key to getting published: playing games with strangers:
http://www.leagueofgamemakers.com/the-key-to-getting-published-playing-games-with-strangers/
The learning curve: strategies to make replays as approachable as the initial play:
The benefits of a strong development process, using the classic game of Acquire as an example:
http://opinionatedgamers.com/2014/05/29/how-acquire-became-acquire/
The benefits of prototype conventions for designers:
http://mvpboardgames.blogspot.com/2014/05/dtow-4-prototype-conventions.html
How to know when your game needs trimming:
“Adding value to others and forging friendships will significantly increase your chances of succeeding on Kickstarter. Those are the projects that backers gravitate towards. Those are the creators that backers trust in the future, because they’re not just backers anymore–they’re friends.”
A detailed look at the board game manufacturing process:
http://www.flatlinedgames.com/11_production_printing_cardboard_and_cards
Some thoughts for designers who are worried that someone will steal their game idea: