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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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June 02, 2014 June 02, 2014/ Cardboard Edison

The Ludology podcast answers a variety of questions about randomness in games:

http://ludology.libsyn.com/ludology-episode-81-random-acts-of-kindness

June 02, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

June 02, 2014 June 02, 2014/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) joins Board Game University to discuss Kickstarter, blind playtesting and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-33-jamey-stegmaier

June 02, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

June 02, 2014 June 02, 2014/ Cardboard Edison

Eric Lang (@eric_lang) joins Something From Nothing to discuss designing games from existing IP, knowing what your goal is, and more

June 02, 2014/ Cardboard Edison/
industry, process, theory

Cardboard Edison

June 02, 2014 June 02, 2014/ Cardboard Edison

The theme for the June 2014 24-hour game design contest is “gothic”:

http://boardgamegeek.com/thread/1180826/24-hour-contest-june-2014

June 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

June 01, 2014

Cardboard Edison's Favorite Tips & Resources - May 2014

June 01, 2014/ Cardboard Edison

Our monthly roundup of useful advice and helpful links for board game designers features sage words about a common concern, tips for approaching publishers, a blast from the past and more:

#industry:

  • Some thoughts for designers who are worried that someone will steal their game idea

#process:

  • “Consume knowledge and experience as though starving. Then, go by your gut.” - Eric Lang (@eric_lang)

#licensing:

  • How to approach publishers—via email or in person at conventions

#playtesting:

  • Something From Nothing offers lots of advice for putting out a print-and-play
  • “It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.” - Doug Bass of Meridae Games
  • “A playtest where your game breaks? Whether it’s truly a bad playtest is up to you. It could be the most important test of your game’s development.” - Gil Hova (@gilhova)

#theory:

  • A treasure trove of articles about game design from 2000 to 2005
June 01, 2014/ Cardboard Edison/
featured, industry, process, licensing, playtesting, theory

Cardboard Edison

May 30, 2014 May 30, 2014/ Cardboard Edison
“Pro tip: don’t bother attempting to solve issues like first mover advantage until your game is fun.”
— Eric Lang (@eric_lang)
May 30, 2014/ Cardboard Edison/
playtesting, process

Cardboard Edison

May 30, 2014 May 30, 2014/ Cardboard Edison

2014 Solitaire Print and Play Contest

Deadline: Aug. 2, 2014

Prizes: GeekGold

http://boardgamegeek.com/thread/1179655/2014-solitaire-print-and-play-contest

May 30, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

Unpub 5

Feb. 6-8, 2015

Baltimore Convention Center

http://unpub.net/unpub-5/

May 29, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison
“Master the rudiments of your craft, then develop the discipline to forget them whenever convenient.”
— Eric Lang (@eric_lang)
May 29, 2014/ Cardboard Edison/
process

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

What makes a board game that creates a story? A Board Game Design Forum discussion:

http://www.bgdf.com/forum/game-design/topics-game-design/making-games-tell-stories

May 29, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

Stealing from existing games–responsibly:

http://oakleafgames.wordpress.com/2014/05/27/stealing-from-existing-games-part-2-great-artists-steal/

SEE ALSO: What is fair use?

http://boardgamegeek.com/blogpost/30657/whats-up-with-fair-use-part-1-an-overview

May 29, 2014/ Cardboard Edison/
process

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison
“It turns out, you already know how to work with publishers. Treat them like people.”
— Christina Major (@delphina2k)
May 29, 2014/ Cardboard Edison/ /Source
licensing

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

The key to getting published: playing games with strangers:

http://www.leagueofgamemakers.com/the-key-to-getting-published-playing-games-with-strangers/

May 29, 2014/ Cardboard Edison/
industry, licensing, playtesting

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

The learning curve: strategies to make replays as approachable as the initial play:

http://www.gamesprecipice.com/the-learning-curve/

May 29, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 29, 2014 May 29, 2014/ Cardboard Edison

The benefits of a strong development process, using the classic game of Acquire as an example:

http://opinionatedgamers.com/2014/05/29/how-acquire-became-acquire/

May 29, 2014/ Cardboard Edison/
process

Cardboard Edison

May 28, 2014 May 28, 2014/ Cardboard Edison

The benefits of prototype conventions for designers:

http://mvpboardgames.blogspot.com/2014/05/dtow-4-prototype-conventions.html

May 28, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 28, 2014 May 28, 2014/ Cardboard Edison

How to know when your game needs trimming:

http://hyperbolegames.com/2014/05/28/low-fat-design-diet/

May 28, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison
“Adding value to others and forging friendships will significantly increase your chances of succeeding on Kickstarter. Those are the projects that backers gravitate towards. Those are the creators that backers trust in the future, because they’re not just backers anymore–they’re friends.”
— Jamey Stegmaier (@jameystegmaier)
May 27, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison

A detailed look at the board game manufacturing process:

http://www.flatlinedgames.com/11_production_printing_cardboard_and_cards

May 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 27, 2014 May 27, 2014/ Cardboard Edison

Some thoughts for designers who are worried that someone will steal their game idea:

http://gil.hova.net/2014/05/27/some-thoughts-for-designers/

May 27, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

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