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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 27, 2014 May 27, 2014/ Cardboard Edison
“Failing hurts every time but it’s always worth it if you persist until the game is completed.”
— Andrew Federspiel (@KnapsackGames)
May 27, 2014/ Cardboard Edison/
process

Cardboard Edison

May 25, 2014 May 25, 2014/ Cardboard Edison
“Protip: put some thought into your responses to feedback and you’ll net very loyal testers. Writing rationale also forces you to think a bit.”
— Mike Mullins (@bluedevilduke)
May 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 24, 2014 May 24, 2014/ Cardboard Edison

Looking at the “shape” of gameplay experiences–how they unfold for players:

http://exampleofplay.com/2014/05/23/the-shape-of-games/

May 24, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison

Exploring Games discusses the history and development of worker placement games (starts at 32 minutes):

http://gamerchris.com/2014/05/23/exploring-games-episode-24-exploring-worker-placement.aspx

May 23, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison
“It is important to not make too many changes at once, and to playtest any changes you do make thoroughly, with different types of players. Take notes on what works and what doesn’t, make adjustments, and try again.”
— Doug Bass of Meridae Games
May 23, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 23, 2014 May 23, 2014/ Cardboard Edison

A treasure trove of articles about game design from 2000 to 2005:

http://www.thegamesjournal.com

May 23, 2014/ Cardboard Edison/

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison

Daniel Solis (@DanielSolis) on component-first design:

“Grab some dice or cards and just play with them, the old-fashioned way. Explore their physical properties, see what they can do on the table. How heavy are they? How do they fit together? What combinations are possible?”

http://danielsolisblog.blogspot.com/2014/05/3-simple-steps-of-component-first-design.html

May 22, 2014/ Cardboard Edison/
process

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison
“You will significantly increase your chances of success on Kickstarter if your clear vision about why you’re there is directly related to your backers.”
— Jamey Stegmaier (@jameystegmaier)
May 22, 2014/ Cardboard Edison/ /Source
publishing

Cardboard Edison

May 22, 2014 May 22, 2014/ Cardboard Edison

Thoughts on leadership for Kickstarter project creators:

http://stonemaiergames.com/kickstarter-lesson-98-creation-is-leadership/

May 22, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Something From Nothing offers lots of advice for putting out a print-and-play

May 21, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

The Game Design Round Table on engaging players before they play: hype, expectations, packaging, unboxing, learning rules and more:

http://www.buzzsprout.com/7928/175705-80-anticipation-and-expectations

May 21, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Ways to lower your Kickstarter funding goal:

http://meltdowngames.wordpress.com/2014/05/20/how-we-lowered-our-funding-goal/

May 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential games of the 20th century and looks at the 21st so far:

http://ludology.libsyn.com/ludology-episode-80-influenza

May 21, 2014/ Cardboard Edison/
industry, podcasts

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Tips for living up to your estimated Kickstarter delivery date:

http://stonemaiergames.com/kickstarter-lesson-97-delivering-on-time/

May 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Korea Board Games Design Contest 2014

Deadline: July 31, 2014

Cash prizes

http://boardgamegeek.com/thread/1174850/kbg-design-contest-2014-s1600-prize-pool

May 21, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 21, 2014 May 21, 2014/ Cardboard Edison

Captivating players through approachability:

http://www.gamesprecipice.com/captivate-the-audience-2/

May 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison

Daniel Solis (@DanielSolis) discusses rulebook layout, self-publishing, working with a publisher and more on the 20 Minutes of Filler podcast:

http://www.buzzsprout.com/20526/174998-episode-16-the-double-life-of-daniel-solis

May 19, 2014/ Cardboard Edison/
publishing, licensing, podcasts

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison
“It’s easy to get complacent in a design. You’ve played it a bunch, your friends all seem to enjoy it, folks who are friendly to you are encouraging, and you start thinking that it’s pretty locked up. Having another designer there to ask questions, to keep the team restless, [can be] handy.”
— Joshua Buergel (@JoshuaBuergel)
May 19, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison

Two posts with tips for a productive design collaboration:

http://hyperbolegames.com/2014/05/19/josh-and-i-discuss-collaboration-in-design/

http://mvpboardgames.blogspot.com/2014/05/dtow-3.html

May 19, 2014/ Cardboard Edison/
process

Cardboard Edison

May 19, 2014 May 19, 2014/ Cardboard Edison
“Like any creative endeavor, creators shouldn’t chase awards. Create something authentic and awards will come.”
— Adam P. McIver (@ad7m)
May 19, 2014/ Cardboard Edison/
process

Cardboard Edison

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