“The question you ask should never be “How do I protect my design?” it should always be “How do I make my design better?””
Finding your “design landmark”–that one thing that fits your theme & experience perfectly:
http://www.leagueofgamemakers.com/choosing-your-design-landmark/
The pros and cons of open information:
http://islaythedragon.com/featured/why-why-why-6-completely-open-information-is-bad/
Unpublished-game playtesting events–what’s in it for you?
http://blog.sarcasticrobotgames.com/2014/05/14/why-unpub-whats-in-it-for-me/
Chevee Dodd (@cheveedodd) joins the Board Games and Beer Podcast (@BGBpodcast_game) to discuss what it takes to launch a Kickstarter:
http://bgbpodcast.com/2014/05/11/episode-4-pull-with-a-hopdevil-or-chew-on-hop-flowers/
Resources for public-domain images:
http://www.reddit.com/r/tabletopgamedesign/comments/252yr7/resources_for_public_domain_images/
What to pay attention to during a playtest, what questions to ask and what notes to take–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1170252/how-do-you-run-a-play-test
A method of generating game ideas that combines creativity and rigor:
http://nickbentleygames.wordpress.com/2014/05/12/the-100-10-1-method-for-game-design/
On the relationship between theme and mechanics:
http://playdatenh.wordpress.com/2014/05/12/mechanics-theme-other
“When a game company makes the decision to look at your game, they’re going to read the rules and playtest it at least once. It’s going to cost them a few hundred dollars in labor costs, if not more, just to look at your game. So it’s not a decision they make lightly when they read your email and decide whether to look at your project.”
