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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
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    • Houdini's Last Act
    • Quad Squad
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    • More Games
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  • Free Resources/
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process
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March 05, 2014 March 05, 2014/ Cardboard Edison

The Board Game Lawyer names three essential negotiation tips for game developers:

http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope

March 05, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Ohio Game Design Competitions - AnCon 2014 (May 1st-4th)

https://www.thegamecrafter.com/announcements/ohio-game-design-competitions-ancon-2014-may-1st-4th-

March 05, 2014/ Cardboard Edison/
contests

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Tips for reimagining well-established game genres:

http://danielsolisblog.blogspot.com/2014/03/5-genre-definitive-games-and-4-ways-to.html

March 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Dealing with logistics and customer service after a successful Kickstarter–lessons learned from Minion Games (@MinionGames):

http://www.jamesmathe.com/post-mortem-im-not-dead-yet/

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Clever ways to determine turn order–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1125035/any-clever-ways-to-change-turn-order

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Kickstarter prelaunch takes longer than you think:

http://news.thegamecrafter.com/post/78558756235/kickstarter-the-prelaunch-takes-longer-than-you-think

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Game Design Round Table discusses players as designers: house rules, optional rules, player creativity and more:

http://thegamedesignroundtable.com/2014/03/04/episode-69-players-as-designers/

March 04, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Four ways games have used asymmetry to serve their core engagement:

http://kevingnunn.com/2014/03/05/asymmetrical-suits-in-card-games-part-3/

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Iteration, interactions and lots more to remember while playtesting and balancing. Written for Magic but broadly applicable:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/289

March 04, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

What to look for when signing a contract with a publisher:

http://www.jamesmathe.com/alien-first-contract/

March 04, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Impressions Vidcast discusses attending unpublished-games events, and setting one up yourself

March 04, 2014/ Cardboard Edison/
playtesting, licensing

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Words of warning when running a contest during a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-82-contests/

March 03, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

How some games deal with bad player behavior:

http://hyperbolegames.com/2014/03/02/troll-proofed/

March 03, 2014/ Cardboard Edison/
rules, theory

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and running a board game publishing business on the Happy Mitten Games podcast (@HappyMitten):

http://www.happymittengames.com/25/

March 03, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Recommended reading for game designers:

http://sizzlemothgames.blogspot.com/2014/03/recommended-reading.html

March 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses microgames:

http://onboardgames.libsyn.com/obg-127-what-has-it-gots-in-its-pocketses

March 03, 2014/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

March 02, 2014 March 02, 2014/ Cardboard Edison

Consider what message players might be able to take from your game:

http://oakleafgames.wordpress.com/2014/03/02/game-theory-levels-of-meaning/

March 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 02, 2014 March 02, 2014/ Cardboard Edison
“Always consider whether your components are imparting the most information and feel as possible – and what they might be unintentionally saying.”
— Rich Durham
March 02, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 02, 2014 March 02, 2014/ Cardboard Edison
“Creators: Feedback is good, but it will never end. You must eventually make a decision.”
— Daniel Solis (@DanielSolis)
March 02, 2014/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

March 01, 2014 March 01, 2014/ Cardboard Edison

Board Game Design Forum’s March 2014 Game Design Showdown

Design a game using a spinner

Deadline: March 8, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-march-2014-and-make-mine-random

March 01, 2014/ Cardboard Edison/
contests

Cardboard Edison

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