The Board Game Lawyer names three essential negotiation tips for game developers:
http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope
Tips & Resources for Board Game Designers
The Board Game Lawyer names three essential negotiation tips for game developers:
http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope
Ohio Game Design Competitions - AnCon 2014 (May 1st-4th)
https://www.thegamecrafter.com/announcements/ohio-game-design-competitions-ancon-2014-may-1st-4th-
Tips for reimagining well-established game genres:
http://danielsolisblog.blogspot.com/2014/03/5-genre-definitive-games-and-4-ways-to.html
Dealing with logistics and customer service after a successful Kickstarter–lessons learned from Minion Games (@MinionGames):
Clever ways to determine turn order–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1125035/any-clever-ways-to-change-turn-order
The Kickstarter prelaunch takes longer than you think:
The Game Design Round Table discusses players as designers: house rules, optional rules, player creativity and more:
http://thegamedesignroundtable.com/2014/03/04/episode-69-players-as-designers/
Four ways games have used asymmetry to serve their core engagement:
http://kevingnunn.com/2014/03/05/asymmetrical-suits-in-card-games-part-3/
Iteration, interactions and lots more to remember while playtesting and balancing. Written for Magic but broadly applicable:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/289
What to look for when signing a contract with a publisher:
The Impressions Vidcast discusses attending unpublished-games events, and setting one up yourself
Words of warning when running a contest during a Kickstarter campaign:
How some games deal with bad player behavior:
Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) discusses Kickstarter and running a board game publishing business on the Happy Mitten Games podcast (@HappyMitten):
Recommended reading for game designers:
http://sizzlemothgames.blogspot.com/2014/03/recommended-reading.html
On Board Games (@OnBoardGames) discusses microgames:
http://onboardgames.libsyn.com/obg-127-what-has-it-gots-in-its-pocketses
Consider what message players might be able to take from your game:
http://oakleafgames.wordpress.com/2014/03/02/game-theory-levels-of-meaning/
“Always consider whether your components are imparting the most information and feel as possible – and what they might be unintentionally saying.”
“Creators: Feedback is good, but it will never end. You must eventually make a decision.”
Board Game Design Forum’s March 2014 Game Design Showdown
Design a game using a spinner
Deadline: March 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-march-2014-and-make-mine-random