The theme for the March 2014 BoardGameGeek 24-Hour Contest is “pirate”:
http://boardgamegeek.com/thread/1131254/24-hour-contest-march-2014
Tips & Resources for Board Game Designers
The theme for the March 2014 BoardGameGeek 24-Hour Contest is “pirate”:
http://boardgamegeek.com/thread/1131254/24-hour-contest-march-2014
How much work should you do to guard against horrible player behavior?
http://hyperbolegames.com/2014/03/01/horrible-person-proofing/
This month’s roundup of useful tips and resources for board game designers features advice for finding your place in the industry, detailed stats behind a Kickstarter campaign, lots of thought-provoking articles about the theory behind board games, and more. Enjoy!
Increase the utility of your game–the enjoyment players get and the conditions in which it gets to the table:
Beyond winning, what reasons might players have for playing?
http://boardgamegeek.com/blogpost/27816/the-hidden-assumptions-of-gamers
Shift designer Samuel Strick discusses designing games backwards, discovering why you love what you love, differentiating the sort of randomness you want, designing two-player games and more:
http://boardgamegeek.com/blogpost/27921/samuel-strick-on-shifting-provinces-and-the-art-be
Sushi Go! designer Phil Walker-Harding discusses card drafting, set collection, rebooting a Kickstarter and more:
http://boardgamegeek.com/blogpost/28063/phil-walker-harding-and-the-sushi-go-heroes
Can board games terrify?
http://boardgamegeek.com/blogpost/27805/can-board-games-terrify
Good and bad ways to use asymmetrical suits:
http://kevingnunn.com/2014/02/28/asymmetrical-suits-in-card-games-part-2/
How to run a “humble” (modest goal) Kickstarter campaign:
http://claycrucible.com/2014/02/how-to-run-a-humble-kickstarter-campaign/
Mage Company (@magecompany) offers Kickstarter advice: communication, getting ideas on the table, fixing mistakes and more:
The Flux Capacity Publishing Challenge
Deadline: May 27, 2014
Prize: publishing contract with The Flux Capacity
http://news.thegamecrafter.com/post/78119933487/the-flux-capacity-publishing-challenge
The Plaid Hat Games podcast (@PlaidHatGames) discusses prototyping, the development process and early playtesting of a new design:
Jay Little offers advice for designers and discusses working in the gaming industry:
http://trollitc.com/2014/02/indie-talks-episode-43-jay-little/
Game length and maximizing players’ time value: pros and cons of short and long games, setup, downtime, end conditions and more:
Advice for quitting your day job–if you must–to start a game publishing company:
Fixing mistakes before you make them: insights from the Meeple Source Kickstarter:
“Designers. Expect rejection. Tempered expectations will induce persistence in seeking publication. Never give up on something you believe in.”
Types of randomness in board games:
http://oakleafgames.wordpress.com/2014/02/21/game-theory-types-of-randomness/
When you’re running a Kickstarter campaign for your board game, you need a win. Winning is more important than winning big. That’s why we structured our Village in a Box campaign with such low funding goal. Once your game is funded, new doors open to you.
First and foremost, people follow…