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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
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February 27, 2014 February 27, 2014/ Cardboard Edison
“Remember: simple is not the same as shallow. Complex is not the same as deep.”
— Grant Rodiek (@HerrohGrant)
February 27, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 26, 2014 February 26, 2014/ Cardboard Edison

Advantages of card decks with asymmetric suits:

http://kevingnunn.com/2014/02/26/asymmetrical-suits-in-card-games-part-1/

February 26, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 26, 2014 February 26, 2014/ Cardboard Edison

Phil Kilcrease of 5th Street Games (@5thstreetgames) on stress-testing games, designing for everyone, and more:

http://goforthandgame.com/2014/02/23/a-conversation-with-phil-kilcrease-of-5th-street-games-2/

February 26, 2014/ Cardboard Edison/
playtesting, industry

Cardboard Edison

February 26, 2014 February 26, 2014/ Cardboard Edison

The Bamboozle Brothers (@bamboozlebros) on analyzing feedback, communicating with players and publishers, the “micro-game mentality,” long-distance co-designing and more:

http://bellwethergames.com/designers/jay-cormier-and-sen-foong-lim-interview/

February 26, 2014/ Cardboard Edison/
playtesting, licensing, process

Cardboard Edison

February 26, 2014 February 26, 2014/ Cardboard Edison

Manufacturing in China vs. the U.S.–pros and cons:

http://www.leagueofgamemakers.com/china-vs-united-states-manufacturing/

February 26, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 26, 2014 February 26, 2014/ Cardboard Edison

Things to do during your Kickstarter’s “dead zone”:

https://www.buzzsprout.com/4646/153357-ep-186-tyler-james-9-things-during-the-kickstarter-dead-zone

February 26, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 24, 2014 February 24, 2014/ Cardboard Edison

Panda Game Manufacturing (@pandagm) discusses manufacturing, components, the gaming industry worldwide and more on the Happy Mitten podcast (@HappyMitten):

http://www.happymittengames.com/24/

February 24, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

February 24, 2014 February 24, 2014/ Cardboard Edison
“For a designer, honest feedback is a beautiful thing. You can’t overreact or underreact. It’s your job to digest and appropriately address.”
— Ben Pinchback (@pinchback21)
February 24, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 24, 2014 February 24, 2014/ Cardboard Edison

Matt Leacock (@mleacock) and A.J. Porfirio (@vanrydergames) discuss designing co-op and solo games on the Something From Nothing vidcast

February 24, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 20, 2014 February 20, 2014/ Cardboard Edison

Some basic assumptions we have about tabletop games–and how they might be subverted:

http://danielsolisblog.blogspot.com/2014/02/game-assumptions-technique-for-coming.html

February 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 19, 2014 February 19, 2014/ Cardboard Edison

“Choices need to be partially but not fully comprehensible in order to be meaningful”–thoughts on understanding and choice in games:

http://www.3dtotalgames.com/understanding-choice/

February 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 19, 2014 February 19, 2014/ Cardboard Edison
Scoring schemes for large sets:
http://kevingnunn.com/2014/02/18/ties-damn-ties-and-statistics-part-7/

Scoring schemes for large sets:

http://kevingnunn.com/2014/02/18/ties-damn-ties-and-statistics-part-7/

February 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 18, 2014 February 18, 2014/ Cardboard Edison

GameTek’s Geoff Engelstein (@gengelstein) discusses the importance of high points and strong endings in games:

http://ludology.libsyn.com/gametek-74-endings

February 18, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 18, 2014 February 18, 2014/ Cardboard Edison

The Game Design Round Table discusses game phases–early, mid, late–and “pivot” points:

http://thegamedesignroundtable.com/2014/02/17/episode-67-game-phases-pivots/

February 18, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

Things to avoid in pitch letters to publishers:

http://boardgamegeek.com/blogpost/27117/submitting-103-stuff-you-dont-want-to-get-caught-d

February 14, 2014/ Cardboard Edison/
licensing

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

Avoiding player elimination, by Lewis Pulsipher (@lewpuls)

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

What’s required for a modern train game?

http://boardgamegeek.com/blogpost/27515/empire-builder-and-the-modern-train-game

SEE ALSO: 

http://www.mechanics-and-meeples.com/tag/railroad-games/

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison
Scoring schemes for small sets:
http://kevingnunn.com/2014/02/14/ties-damn-ties-and-statistics-part-6/

Scoring schemes for small sets:

http://kevingnunn.com/2014/02/14/ties-damn-ties-and-statistics-part-6/

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2014 February 13, 2014/ Cardboard Edison

Underused game formats that lie somewhere between competitive and cooperative:

http://boardgamegeek.com/blogpost/27555/game-format-competitive-cooperative-and-semi-quasi

February 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2014 February 13, 2014/ Cardboard Edison

Runaway leaders, rubber banding and feedback mechanisms:

http://oakleafgames.wordpress.com/2014/02/13/game-theory-runaway-leader-rubber-banding-and-feedback/

February 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

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