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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
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February 13, 2014 February 13, 2014/ Cardboard Edison
“‘I think my game is too simple, and should add more rules.’ - said no good internal monologue, ever.”
— Eric Lang (@eric_lang)
February 13, 2014/ Cardboard Edison/ /Source
theory, rules

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison

Thoughts on “rhythm” in board games:

http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/

February 12, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison

Hard numbers behind a “pay what you want” Kickstarter campaign:

http://crashgamesaz.com/a-peek-behind-the-curtain-of-a-true-pay-what-you-want-kickstarter-campaign/

February 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison
“If the rule you add to the game you are designing does not add more fun than complexity, this rule is not good.”
— Le Scorpion masqué (@Scorpionmasque)
February 12, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Free weekly planner to help plan passion projects on nights and weekends:

http://blog.ad7m.com/post/76366555045/ive-been-on-a-search-for-the-perfect-planner-to

February 11, 2014/ Cardboard Edison/
process

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Considerations when designing for different player counts, and methods of scaling for them:

http://www.gamesprecipice.com/player-count-scalability/

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

A quick trick for more effective linking to Kickstarter pages:

http://www.gamesonthebrain.com/blog/advanced-kickstarter-linking-strategies

February 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Game balancing as the act of creating meaningful player decisions:

http://www.mostdangerousgamedesign.com/2014/02/balance-beyond-fairness.html

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Robert Burke (@robertburke) and David Chott (@3haresgames) join the Something From Nothing vidcast to discuss Kickstarter, conventions, building a brand and more

February 11, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

The many purposes of playtesting:

http://creationandplay.blogspot.com/2014/02/playtesting-questions.html

February 11, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison
“Don’t attend conventions just to sell games. Attend to network and sell yourself. Think long term. Build relationships.”
— Ben Pinchback (@pinchback21)
February 11, 2014/ Cardboard Edison/ /Source
industry

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Designing games to prevent analysis paralysis:

http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Replayability is more than variability:

http://gamerchris.com/2014/02/09/exploring-the-idea-of-replayability.aspx

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 10, 2014 February 10, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential board games of the 1970s:

http://ludology.libsyn.com/ludology-episode-74-boardgame-wonderland

February 10, 2014/ Cardboard Edison/
industry, theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Thoughts on “decision space” in board game design:

http://boardsandbarley.com/2014/02/07/decision-space-in-game-design/

February 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Using scoring mechanisms to complement your design’s core engagement:

http://kevingnunn.com/2014/02/08/ties-damn-ties-and-statistics-part-4/

February 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Advice for how to learn from people who cancelled their Kickstarter pledge:

http://stonemaiergames.com/kickstarter-lesson-79-cancellations/

February 07, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 07, 2014

Playing with Purpose: The Value of Game Design Meetups→

February 07, 2014/ Cardboard Edison
Last night, I attended the latest board game design and prototype meetup held by the Game Makers Guild, a local consortium of tabletop designers and developers. It’s a great opportunity to share ne…

February 07, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 05, 2014 February 05, 2014/ Cardboard Edison

Reverse engineering gaming mechanisms:

http://hyperbolegames.com/2014/02/05/reverse-engineering/

February 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

How your scoring system distributes points, and how it encourages player behavior:

http://kevingnunn.com/2014/02/05/ties-damn-ties-and-statistics-part-3/

February 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

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