“‘I think my game is too simple, and should add more rules.’ - said no good internal monologue, ever.”
Thoughts on “rhythm” in board games:
http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/
Hard numbers behind a “pay what you want” Kickstarter campaign:
http://crashgamesaz.com/a-peek-behind-the-curtain-of-a-true-pay-what-you-want-kickstarter-campaign/
Free weekly planner to help plan passion projects on nights and weekends:
http://blog.ad7m.com/post/76366555045/ive-been-on-a-search-for-the-perfect-planner-to
A quick trick for more effective linking to Kickstarter pages:
http://www.gamesonthebrain.com/blog/advanced-kickstarter-linking-strategies
Game balancing as the act of creating meaningful player decisions:
http://www.mostdangerousgamedesign.com/2014/02/balance-beyond-fairness.html
The many purposes of playtesting:
http://creationandplay.blogspot.com/2014/02/playtesting-questions.html
Designing games to prevent analysis paralysis:
http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/
Replayability is more than variability:
http://gamerchris.com/2014/02/09/exploring-the-idea-of-replayability.aspx
The Ludology podcast discusses the most influential board games of the 1970s:
http://ludology.libsyn.com/ludology-episode-74-boardgame-wonderland
Thoughts on “decision space” in board game design:
http://boardsandbarley.com/2014/02/07/decision-space-in-game-design/
Using scoring mechanisms to complement your design’s core engagement:
http://kevingnunn.com/2014/02/08/ties-damn-ties-and-statistics-part-4/
Advice for how to learn from people who cancelled their Kickstarter pledge:
http://stonemaiergames.com/kickstarter-lesson-79-cancellations/
Playing with Purpose: The Value of Game Design Meetups→
/Last night, I attended the latest board game design and prototype meetup held by the Game Makers Guild, a local consortium of tabletop designers and developers. Itâs a great opportunity to share ne…
How your scoring system distributes points, and how it encourages player behavior:
http://kevingnunn.com/2014/02/05/ties-damn-ties-and-statistics-part-3/
