Examining depth and emergent gameplay–finding the ideal ratio of depth to complexity:
Geoff Engelstein (@gengelstein) joins the Game Design Round Table to discuss real-time games, designing with family, learning to play new games, and more:
http://www.buzzsprout.com/7928/147758-65-real-time-with-geoff-engelstein
Grammatical pitfalls in rulebook writing:
http://www.diceonfire.com/2014/02/writing-instruction-manuals-part-2.html
The theme for February 2014’s 24-hour game design contest is commercialism:
http://boardgamegeek.com/thread/1115277/24-hour-contest-february-2014
Don’t waste the publisher’s time: creating a salable product and getting right to the point:
http://boardgamegeek.com/blogpost/26977/submitting-your-game-101-dont-waste-the-publishers
David Chott (@3haresgames) on preparing for a Kickstarter campaign, talking with playtesters one-on-one and more:
http://hyperbolegames.com/2014/01/31/interview-with-david-chott/
Cardboard Edison's Favorite Tips & Resources - January 2014
/The new year is off to a great start. In addition to a pair of guest posts on the Cardboard Edison blog, we found a bunch of useful tips and resources for board game designers all over the web:
- The Matthew Effect—It’s Like the Runaway-Leader Problem, Only Worse
- A Game Designer’s Guide to Gaming Conventions
- Finding and serving your game’s core engagement: What do players do in this game?
- A reminder about not overwhelming players with too many new concepts
- What makes a good expansion
- “All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”–Rob Daviau (@robdaviaugamer)
Major categories of tiebreakers:
http://kevingnunn.com/2014/01/31/ties-damn-ties-and-statistics-part-2/
Different ways of making prototype cards, with pros and cons for each:
http://stonemaiergames.com/kickstarter-lesson-77-creating-card-prototypes-for-third-party-reviewers/
Ten things a Kickstarter project should have if you want to attract as many backers as possible:
http://stonemaiergames.com/kickstarter-lesson-77-the-10-reasons-ill-back-a-kickstarter-project/
Ways of divvying-up points among tied players:
http://kevingnunn.com/2014/01/29/ties-damn-ties-and-statistics-part-1/
