Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


February 04, 2014 February 04, 2014/ Cardboard Edison

Examining depth and emergent gameplay–finding the ideal ratio of depth to complexity:

http://www.gamesprecipice.com/complexity-emergent-gameplay/

February 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

The Something From Nothing vidcast discusses designing big vs. small games, interaction, player helplessness and more

February 04, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

Geoff Engelstein (@gengelstein) joins the Game Design Round Table to discuss real-time games, designing with family, learning to play new games, and more:

http://www.buzzsprout.com/7928/147758-65-real-time-with-geoff-engelstein

February 04, 2014/ Cardboard Edison/
theory, process, rules, podcasts

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

February 2014’s Board Game Design Showdown: “From nothing, something”

Design a game with exactly one type of component

Deadline: Feb. 8, 2014

http://www.bgdf.com/node/13968

February 03, 2014/ Cardboard Edison/
contests

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

Grammatical pitfalls in rulebook writing:

http://www.diceonfire.com/2014/02/writing-instruction-manuals-part-2.html

February 03, 2014/ Cardboard Edison/
rules

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

The theme for February 2014’s 24-hour game design contest is commercialism:

http://boardgamegeek.com/thread/1115277/24-hour-contest-february-2014

February 03, 2014/ Cardboard Edison/
contests

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

What expansions can do to alter the base game:

http://www.mechanics-and-meeples.com/2014/01/27/a-second-look-at-expansions-or-the-expansion-expansion/

February 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Don’t waste the publisher’s time: creating a salable product and getting right to the point:

http://boardgamegeek.com/blogpost/26977/submitting-your-game-101-dont-waste-the-publishers

January 31, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

David Chott (@3haresgames) on preparing for a Kickstarter campaign, talking with playtesters one-on-one and more:

http://hyperbolegames.com/2014/01/31/interview-with-david-chott/

January 31, 2014/ Cardboard Edison/
publishing, playtesting

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Scott Almes (@Scott_Almes) on getting started in design, balancing factions, cutting mechanics, finding a publisher and more:

http://www.gamesprecipice.com/scott-almes/

January 31, 2014/ Cardboard Edison/
process, licensing

Cardboard Edison

January 31, 2014

Cardboard Edison's Favorite Tips & Resources - January 2014

January 31, 2014/ Cardboard Edison

The new year is off to a great start. In addition to a pair of guest posts on the Cardboard Edison blog, we found a bunch of useful tips and resources for board game designers all over the web:

#featured:

  • The Matthew Effect—It’s Like the Runaway-Leader Problem, Only Worse
  • A Game Designer’s Guide to Gaming Conventions

#theory:

  • Finding and serving your game’s core engagement: What do players do in this game?
  • A reminder about not overwhelming players with too many new concepts
  • What makes a good expansion

#playtesting:

  • Lessons from Unpub 4
  • Tips for a great playtesting event

#process:

  • “All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”–Rob Daviau (@robdaviaugamer)

#publishing:

  • Dan Yarrington of Game Salute (@GameSalute) on getting a game ready to publish, manufacturing, Kickstarting, publication and distribution
  • Ten lessons learned from other Kickstarter projects in 2013
January 31, 2014/ Cardboard Edison/
featured, theory, playtesting, process, publishing

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Major categories of tiebreakers:

http://kevingnunn.com/2014/01/31/ties-damn-ties-and-statistics-part-2/

January 31, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Different ways of making prototype cards, with pros and cons for each:

http://stonemaiergames.com/kickstarter-lesson-77-creating-card-prototypes-for-third-party-reviewers/

January 31, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

January 30, 2014 January 30, 2014/ Cardboard Edison
“If you want to create things, there is no substitute for practice. Don’t just read about games; don’t just play them. You have to make a lot of games.”
— James Ernest (@cheapassjames)
January 30, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

January 29, 2014 January 29, 2014/ Cardboard Edison

Jeffrey D. Allers on personal discipline when designing, skills designers need, “beautiful dilemmas,” the “Vitruvian triangle” of board games, learning by copying and more:

http://opinionatedgamers.com/2014/01/29/the-art-of-design-interviews-to-game-designers-24-jeffrey-d-allers/

January 29, 2014/ Cardboard Edison/
theory, process, playtesting

Cardboard Edison

January 29, 2014 January 29, 2014/ Cardboard Edison

Ten things a Kickstarter project should have if you want to attract as many backers as possible:

http://stonemaiergames.com/kickstarter-lesson-77-the-10-reasons-ill-back-a-kickstarter-project/

January 29, 2014/ Cardboard Edison/
publishing

Cardboard Edison

January 28, 2014 January 28, 2014/ Cardboard Edison

The Game Design Round Table discusses conflict and its role in games:

http://www.buzzsprout.com/7928/145932-64-conflict

January 28, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 28, 2014 January 28, 2014/ Cardboard Edison

On positional balance–the relative position among players–and addressing the runaway leader problem and implementing catch-up mechanics:

http://www.gamesprecipice.com/positional-balance/

January 28, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 28, 2014 January 28, 2014/ Cardboard Edison

Ways of divvying-up points among tied players:

http://kevingnunn.com/2014/01/29/ties-damn-ties-and-statistics-part-1/

January 28, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 28, 2014 January 28, 2014/ Cardboard Edison

Lessons learned from a Kickstarter that didn’t reach its goal–Doug Levandowski (@levzilla) of Meltdown Games (@MeltdownGames) joins All Us Geeks (@AllUsGeeks) to offer advice from the crowdfunding trenches:

http://www.allusgeeks.com/2014/01/the-game-of-crowd-funding-gothic-doctor-the-road-to-relaunch-part-1/

January 28, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games