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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
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    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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January 31, 2014

Cardboard Edison's Favorite Tips & Resources - January 2014

January 31, 2014/ Cardboard Edison

The new year is off to a great start. In addition to a pair of guest posts on the Cardboard Edison blog, we found a bunch of useful tips and resources for board game designers all over the web:

#featured:

  • The Matthew Effect—It’s Like the Runaway-Leader Problem, Only Worse
  • A Game Designer’s Guide to Gaming Conventions

#theory:

  • Finding and serving your game’s core engagement: What do players do in this game?
  • A reminder about not overwhelming players with too many new concepts
  • What makes a good expansion

#playtesting:

  • Lessons from Unpub 4
  • Tips for a great playtesting event

#process:

  • “All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”–Rob Daviau (@robdaviaugamer)

#publishing:

  • Dan Yarrington of Game Salute (@GameSalute) on getting a game ready to publish, manufacturing, Kickstarting, publication and distribution
  • Ten lessons learned from other Kickstarter projects in 2013
January 31, 2014/ Cardboard Edison/
featured, theory, playtesting, process, publishing

Cardboard Edison